by artimrj » Wed Aug 15, 2012 4:17 pm
Physics, AI/Signals and multiplayer is what I keep seeing here and there. The physics are not great, but what is really wrong with them? Brakes do not work right, release rate too fast, no bail off, charge time too fast, not powerful enough, dynamics too powerfull and not easily controlled. These things I got used to. But what I would really like is a complete set of documentation so we can hack them ourselves.
The AI works just fine according to RSC and they see no reason to fix it. They have been saying that for a long time. OK the AI is fine, but the dispatcher is not. When it sends me all the way around a yard instead of through it, something is wrong.
As for signals, I used pikehikrs on the NERW and they do everything I expected them to do using the CSX rules. The default signals are another story. Pike's work, default doesn't. The problem with signals is the AI does not use them like the player does. For example the Portland Terminal has a huge yard in Rigby. A signal at each end protecting it. You cannot have two engines with a driver in the yard or the scenario fails. On the NERW I used un-protoypical signal placements to make it so you could have two or more engines with drivers in an area. Pike's signal and more of them placed, all is well.
Multiplayer. Well it sounds cool and I will give it a try just like I tried flying online in FSX. The big boys expected you to be a real pilot or you got trashed, banned, ignored or belitttled. Set up FShost on my end and a dozen or so of us flew around online, talking and flying, playing follow the leader or flying in formation. It was fun, but it was hard to coordinate all the people on any given day and any given time. So I mostly fly by myself. Coordinating a session will be just as hard for trainsimming. You need a dedicated staff like VORA to do all the coordinating. But at this point I do not see what the thrill is. Can't play follow the leader in 150 car trains. So except for communicating with someone online you will still be by yourself most of the time. I will have to try it to find out what the thrill is.
Simulator or game? They are all games. You play them. You play pilot, you play engineer, you play submarine skipper. Some people like to play them more technical than others, but we are all playing.
What I know for sure is, we are getting another update for free. How can you complain about that?
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer