Train Simulator 2013

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Re: Train Simulator 2013

Unread postby Giuseppe » Wed Aug 15, 2012 1:41 pm

hunter wrote:Meaning they are creating something for people that are new to the sim and Railworks has crossed the simulator mark a long time ago. I dont see any other simulators give the same graphics and realism better than Railworks. Sure, RW has its issues, but every sim does. You just gotta keep playing and hope they fix it. Im not arguing with you and i respect your own opinions but i think differently.


Perhaps. But I think the deeply flawed physics and operations model in Railworks—"Train Simulator 2013"—might be classified as a bit more than an "issue."

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Re: Train Simulator 2013

Unread postby UP3985 » Wed Aug 15, 2012 2:46 pm

I am happy to see that they are moving forward with all these new routes/content, but lrt's be real here, why aren't they continually upgrading all their stock to these standards? I don't even own an XBox 360 and to see that they're emphasizing on that instead of improving on some of the US' most famous locomotives (Challenger, Big Boy...etc) really makes me wonder about ow serious they are when it comes to updating older stock. I have the V2 and it still needs an update, same as the Challenger, and Big Boy, but oh! Check out the new Cab Forward we're making!! I think that if this is just to keep the game up to date with the year and it's naming, they could've named it something else, finnished with the updates, then next year gone and overhauled the whole game...again **!!bang!!**

I think these additions will be awesome for the game, Sherman Hill will be the crem de la crem of routes in this game for sure, and the multiplayer could be fun, I just hope this doesn't take too big of a chunk out of my frame rate *!rolleyes!* !*not-ok*!

I guess like many people, this tpic is very conflicting !*not-ok*! !!*ok*!! !*not-ok*! !!*ok*!! !*not-ok*! **!!bang!!** **!!bang!!**
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Re: Train Simulator 2013

Unread postby thecanadianrail » Wed Aug 15, 2012 2:56 pm

b737lvr wrote: Imagine playing RW without my horn mods, oh god I wouldn't be able to do it.


that hurts my head to even think of such a possibility! keep em comming plz, theres still alot more that i need done !**duh*!!


anywayse back to the topic, i am not "extremely" thrilled about the update (not too much i was interested in other than the quickplay and the 9 view updates), but its better than nothing and the fact that we all get the update for free keeps me hooked on with this sim.

(btw b737lvr......K5LLA....hint hint) http://youtu.be/x1zC9MxtD1o (ya ya !**off-top**! an all, but i couldnt resist)
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Re: Train Simulator 2013

Unread postby artimrj » Wed Aug 15, 2012 2:58 pm

The Big Boy was made by IHH not RSC, not much that RSC can do about that. If I am not mistaken so was the Challenger.
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Re: Train Simulator 2013

Unread postby PamBrooker » Wed Aug 15, 2012 3:22 pm

In FSX, we had two things in our favor.. 1st, microsoft didnt automagically update it wipe out all our work every ten days or so, and 2nd, microsoft cancelled production on it.. Now, I dont know a great deal about Lua ( the game engine behind RW )but i've got a sneaking suspicion that the third party devs arent going to be able to do much about game physics until rsc closes down.. Now thats not to bash rsc mind you, but an observation. devs need a stable environment to develop in. That doesnt mean it works right, just that it doesnt change every ten minutes.. For the longest time ( 20 years ) Microsoft would update flight simulator, and every single time the devs would have to practically start from scratch. So far, i dont see any basic or fundamental difference with RW. Its going to have to stop changing so much before the developers will have a consistent environment to develop in..
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Re: Train Simulator 2013

Unread postby Noel » Wed Aug 15, 2012 3:49 pm

Ok. This has gone far enough for me. This is all bullcrap.

Seriously RSC? Making us pay for another upgrade for this game.

You have officially lost my business. I am not about to lay out 50 dollars for an upgrade that should be provided FREE OF CHARGE. !*not-ok*!
RSC, you can go stick it, I am done with you.
Ya I know its !**off-top**! , but I am tired of this stuff with RSC.
Sheez. Making us pay for an update that should be free.
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Re: Train Simulator 2013

Unread postby Chacal » Wed Aug 15, 2012 3:55 pm

It is free. Learn to read.

FAQ

What will happen if I already own Train Simulator 2012?

Your software will be updated, giving you the new user interface, new control and menu options and Steam Workshop integration. However, you will not automatically get the new TS2013 routes and locos.

How can I get the new TS2013 routes and locos?

Simply purchase TS2013! If you already have TS2012, then buying TS2013 from Steam is a significantly cheaper way to get the three premium routes, plus locos, instead of buying them as separate DLC downloads. Further discounts maybe available closer to the launch day – keep an eye on our Facebook page for updates.


Exactly the same deal that we had with TS2012:
- you could upgrade for free and not get the HSC; or
- you could upgrade for free and buy the HSC; or
- you could buy TS2012 including HSC.
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Re: Train Simulator 2013

Unread postby ArcticCatZRT » Wed Aug 15, 2012 4:04 pm

Noel wrote:Ok. This has gone far enough for me. This is all bullcrap.

Seriously RSC? Making us pay for another upgrade for this game.

You have officially lost my business. I am not about to lay out 50 dollars for an upgrade that should be provided FREE OF CHARGE. !*not-ok*!
RSC, you can go stick it, I am done with you.
Ya I know its !**off-top**! , but I am tired of this stuff with RSC.
Sheez. Making us pay for an update that should be free.
Cheers to all,
Noel.


Man you need to chill, you will get the update for FREE! !*don-know!* The only thing you don't get for free is the 3 new routes, which all should be avaliable separately. !**conf**!
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Re: Train Simulator 2013

Unread postby artimrj » Wed Aug 15, 2012 4:17 pm

Physics, AI/Signals and multiplayer is what I keep seeing here and there. The physics are not great, but what is really wrong with them? Brakes do not work right, release rate too fast, no bail off, charge time too fast, not powerful enough, dynamics too powerfull and not easily controlled. These things I got used to. But what I would really like is a complete set of documentation so we can hack them ourselves.

The AI works just fine according to RSC and they see no reason to fix it. They have been saying that for a long time. OK the AI is fine, but the dispatcher is not. When it sends me all the way around a yard instead of through it, something is wrong.

As for signals, I used pikehikrs on the NERW and they do everything I expected them to do using the CSX rules. The default signals are another story. Pike's work, default doesn't. The problem with signals is the AI does not use them like the player does. For example the Portland Terminal has a huge yard in Rigby. A signal at each end protecting it. You cannot have two engines with a driver in the yard or the scenario fails. On the NERW I used un-protoypical signal placements to make it so you could have two or more engines with drivers in an area. Pike's signal and more of them placed, all is well.

Multiplayer. Well it sounds cool and I will give it a try just like I tried flying online in FSX. The big boys expected you to be a real pilot or you got trashed, banned, ignored or belitttled. Set up FShost on my end and a dozen or so of us flew around online, talking and flying, playing follow the leader or flying in formation. It was fun, but it was hard to coordinate all the people on any given day and any given time. So I mostly fly by myself. Coordinating a session will be just as hard for trainsimming. You need a dedicated staff like VORA to do all the coordinating. But at this point I do not see what the thrill is. Can't play follow the leader in 150 car trains. So except for communicating with someone online you will still be by yourself most of the time. I will have to try it to find out what the thrill is.

Simulator or game? They are all games. You play them. You play pilot, you play engineer, you play submarine skipper. Some people like to play them more technical than others, but we are all playing.

What I know for sure is, we are getting another update for free. How can you complain about that?
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Re: Train Simulator 2013

Unread postby Noel » Wed Aug 15, 2012 4:27 pm

What I meant was not getting an update that gives us 2 routes that should be provided free, not having to lay out 50 or 60 dollars for something like that. !*not-ok*!
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Re: Train Simulator 2013

Unread postby imnew » Wed Aug 15, 2012 4:32 pm

Im all in as always. Cant wait !!! I wonder if they have programmed any performance increase into this new version /thinking of multicore support.
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Re: Train Simulator 2013

Unread postby thebigroyboyski » Wed Aug 15, 2012 4:37 pm

Instead of trying to guess what's going to happen to my game and complain about something that hasn't happened yet I'm just going to back up all my DLC and route and see what happens.
Frontrunner in the file library now!
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Re: Train Simulator 2013

Unread postby Noel » Wed Aug 15, 2012 4:38 pm

Not dlc. I am paying for another game that should be released as a FREE UPDATE. Not a different game that I have to lay 60 dollars out for.
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Re: Train Simulator 2013

Unread postby Noel » Wed Aug 15, 2012 4:50 pm

No no no, You don't understand. I am paying for A GAME AND TWO ROUTES that should be provided in a free update, not having to pay for it with money. !DUH!
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Re: Train Simulator 2013

Unread postby Merlin75 » Wed Aug 15, 2012 4:54 pm

RSC are updateing your game for free so the only thing you'll have to pay for is the new DLC that will come as part of the core. What RSC are also saying if you want all the DLC thats going to be given away as part of the core game then it will be cheaper to buy the game again compeared to buying each DLC on it's own but that is the customers choice on which way they prefer. What do you mean a game and two routes? The stuff that was announced today is going to be aswell as everything that the game has already.
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