TS2012 frame rate performance charts

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Re: TS2012 frame rate performance charts

Unread postby PapaXpress » Mon Feb 20, 2012 1:02 pm

I don't understand. This was an option in my Nvidia control panel not the game. Are you saying that RW does not honor the NVidia control panel?
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Re: TS2012 frame rate performance charts

Unread postby gege21 » Mon Feb 20, 2012 2:28 pm

PapaXpress wrote:I don't understand. This was an option in my Nvidia control panel not the game. Are you saying that RW does not honor the NVidia control panel?


Yes that is right with TSX on, the Nvidia control panel does nothing on the video driver ! That is my experience ! Althought if you set TSX off , the Nvidia control panel or 3D profil specific for RailWorkproc2.exe, improve the look in the RW3 scene . I have tested it with a 3D profil (in Nvidia control panel) set as : Override application settings - AA 16CSAA - AF 16x - and some others automatics textures filtering when you set AF on 16x - all the rest of settings are left at default settings ! The look is clean and clear forwards : in this case I don't use Shader Quality in the RW3 Options (set to nul) because the shader looks not real and have curious faulty look !

Best regards
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Re: TS2012 frame rate performance charts

Unread postby PapaXpress » Mon Feb 20, 2012 2:50 pm

OK so this must also mean that TSX does not honor SLI or Crossfire, correct?
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Re: TS2012 frame rate performance charts

Unread postby gege21 » Mon Feb 20, 2012 3:47 pm

Hi !

I can't say if SLI or CrossFire push some improvement for TS2012 ! I own only one video card in my system . Perhaps a second (identical same vid card) could give you some extra FPS ! but some Guys who have such setup are saying not becoming improvement in TS2012 ! Some others say become some extra FPS ! But in a global manner TS2012 will become not better with multiple vid card ! The game look as is ! With less FPS with TSX on and more FPS with TSX off ! Depend of the look you prefer either with rain on windscreen, lights lighting the scene and shadows, either without these feature !

All I can tell you is to use this game with the maximum settings and pleasure fluid FPS in the maxi average route and scenario, we must have a "NASA PC" at this time ! incredible with a 2008 year base game !
The last update has provided some improvement in a global manner for many gamers but this game is allways in progress and get not the approval of the majority ! Only a minority of happy hight end PC owners can play with the all new beautifull features at playable FPS ( I mean min 15/20) !

Wait for future update to see if RSC can include some others options to run this game finaly at a decent look (without jaggies and blur) and satisfiying the majority of gamers !

Best regards
Gerard
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Re: TS2012 frame rate performance charts

Unread postby Chacal » Mon Feb 20, 2012 5:58 pm

I tried SLI with my two NVidia 9800 GTX, verified with the on-screen indicator (set in the NVidia control panel) that it was working.
There was no change in graphics performance that I could detect, especially no increase in FPS.
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Re: TS2012 frame rate performance charts

Unread postby SMMDigital » Mon Feb 20, 2012 7:14 pm

PapaXpress wrote:OK so this must also mean that TSX does not honor SLI or Crosfire, correct?


Again, individual players will get different results because of different computer setups. In my experience, running 2 550 Ti's in SLI made the difference between RW running like a slideshow and running with n acceptable performance margin. You have to make sure that SLI is enabled, and you need at least some rudimentary profile set up so that RW can take advantage of both cards. Yes, RW will ignore anti-alias setting set in the NVidia control panel, but other setting do affect game performance.
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Re: TS2012 frame rate performance charts

Unread postby PapaXpress » Mon Feb 20, 2012 7:21 pm

I have to clarify that my comment about SLI was more out of curiosity, as I don't have a SLI capable motherboard.
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Re: TS2012 frame rate performance charts

Unread postby gege21 » Mon Feb 20, 2012 7:25 pm

Hi *!!wink!!* !

For those who are interesting watch my two video infos with GPU usage on my GTX 580 1.5 GB , made with Danger at Rose Tower scenario :

Setup : TSX on - 1680x1050 Full screen (but the video record is a bit lower) - AF 8x - SSAA 2x2 - Options RW3 set at Hightest - No Nvidia control panel profil only set with general tab let the appli decide.

The first with FPS uncaped in the TS2012 windows wrapper

http://www.youtube.com/watch?v=wVghvPqZ-l4&feature=channel

Second with FPS caped at 30 in the TS2012 windows wrapper

http://www.youtube.com/watch?v=esGt8DOLHzI&feature=channel

Best regards
Gerard

PS : video updated on 02/23/2012.
Last edited by gege21 on Wed Feb 22, 2012 7:35 pm, edited 1 time in total.
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Re: TS2012 frame rate performance charts

Unread postby gege21 » Mon Feb 20, 2012 8:28 pm

Good evening mdurdan *!!wink!!* !

Well I doubt I can you advice whatever with so few system infos ... First english is not my motherlang and two if you cannot share some spec of your system PC that become very difficult !*don-know!* !

Try to inform you by some your nearby PC advised friends ... *!!wink!!* Perhaps another guy could you help in your research ?!

Sorry but I can't help you more *!embar*!

Best regards
Gerard
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Re: TS2012 frame rate performance charts

Unread postby gege21 » Mon Feb 20, 2012 8:45 pm

Chacal wrote:I tried SLI with my two NVidia 9800 GTX, verified with the on-screen indicator (set in the NVidia control panel) that it was working.
There was no change in graphics performance that I could detect, especially no increase in FPS.


Humm ! yes it is what I mind ! SLI or Crossfire don't improve whatever on performance in this game !
If RSC could create an option for pushing Physx support on GPU instead CPU like now, this can improve some performance on Nvidia card...Perhaps *!rolleyes!* !

I allready asked them about this possibility : answer "that could be realised in future update"...Now wait and see and hope :D !

Best regard
gerard
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Re: TS2012 frame rate performance charts

Unread postby gege21 » Mon Feb 20, 2012 9:09 pm

mdurdan wrote:That's quite alright. I plan to upgrade to recomended setings in the manual soon anyway *!lol!*


Oh yes it is the minimum basic attitude : getting the recommended system PC requirement ! But with this system PC some gamer cannot to play at max TS2012 settings too !!!

If you are a enthousiast railfan gamer, yes you must wast your money in such PC ! If you are only curious or simply interesting of rail things, back your money in your bag and wait some times before this game become reasonabily playable without bug and a more enjoyable look for all the community and such different systems PC !

That is my simple advice !*salute*! !

Best regard
gerard

PS : I am feeling I'm getting not friend on the side of RSC team *!!wink!!*
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Re: TS2012 frame rate performance charts

Unread postby snowstorm » Mon Feb 20, 2012 9:46 pm

Thanks Gerard and PapaXpress. Since Gerard already posted some charts, I'll get Papa's out of the way first. Not sure I'll continue with the fancy new titles in the charts though, as they take quite a bit of time.

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Comparing your Early Clocker results to mine, which was on a much faster CPU but similar GPU (maybe a notch below yours) and similar settings, I would have said the CPU almost certainly explained the difference. But then I noticed you have SSAA enabled, which can be a big extra load on the GPU, so that can't been eliminated as a possible contributor unless a test is done. Another interesting difference is the frametimes - I get around 20 over 400ms, you only get around 1-3. What model Seagate do you have?

One way to establish at which point you're "CPU-limited" or "GPU-limited" is to take the GPU out of the equation as much as possible, and a common way to try and do that is to run a game at the lowest resolution with AA and AF disabled, since those things are generally determined by GPU performance. For example, I ran the first couple of mins of Horseshoe Curve's "The Champion" down to 800x600, and the results looked like this:

Code: Select all
800x600 bilinear:       35
800x600 8x AF:          35
1024x768 8x AF:         35
1440x900 8x AF:         35
1680x1050 8x AF:        35
1920x1200 8x AF:        34

That shows it's likely I'd need to upgrade the CPU or lower CPU-dependent settings to get better frame rates in that scenario - upgrading the GPU is unlikely to do much except reduce the performance hit when increasing GPU-dependent features (e.g. resolution, AF, AA).
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Re: TS2012 frame rate performance charts

Unread postby PapaXpress » Mon Feb 20, 2012 11:18 pm

I run a new set per your spec. Its sad to see that there really was no real difference in fps, though I can say that when I OC'd the game ran smoother.
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Re: TS2012 frame rate performance charts

Unread postby snowstorm » Mon Feb 20, 2012 11:39 pm

The frametimes can be a key indicator of perceived stuttering/smoothness more so than average FPS, and there was a significant improvement there after your overclock. More about frametimes here.
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Re: TS2012 frame rate performance charts

Unread postby snowstorm » Tue Feb 21, 2012 1:33 am

Here's a chart for a test I did a few days ago of styckx's NEC performance tweaks, but since I don't have the Acela Express scenario where I presume it has its biggest impact, I decided to just use Early Clocker for easy comparison with some of my earlier tests.

Without the tweaks
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With the tweaks (both of them)
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Shows a 12% lift in frame rate, but perhaps more significantly, frametimes above 50ms fell to one-third of their previous number.
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