Trainsimulator 2012

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Re: Trainsimulator 2012

Unread postby Hawk » Thu Jul 14, 2011 3:29 pm

Chessie8638 wrote:Requires Flash. Maybe have to update?

Ah! That explains it. I don't have Flash installed on this computer.
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Re: Trainsimulator 2012

Unread postby dogmouse » Thu Jul 14, 2011 4:24 pm

I am now going to do a backflip off of my chair !!!!!!!!!!!!!! !*brav*! ....thank you.
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Re: Trainsimulator 2012

Unread postby Rich_S » Thu Jul 14, 2011 4:32 pm

Hi Paul and the entire RSC crew,
I wish I could shake each and everyone of your hands, this update looks fantastic !*cheers*! Some of the screen shots you have already posted look more like real world photographs than screen shots, the shadow effects are jaw dropping and the ambient light on the passing train, magnificent !!*ok*!! I do have one question, the new route? would it happen to be the Horseshoe? If "yes" does that also mean we are getting new signals in the form of Position Light Signals? And if it is the Horseshoe Curve, any chance of seeing some Pennsy steamers in the future as in a K4 Pacific?

Regards,
Rich S.
Cheers,
Rich S.
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Re: Trainsimulator 2012

Unread postby thecanadianrail » Thu Jul 14, 2011 4:33 pm

Those distant mountains are REAL....well at least they match the real thing!

281778_10150233840063091_258680273090_7418679_409684_n[1].jpg
similar.jpg



COOL!!!

just checked and that mountain is 5 Miles Away!!! (according to google earth)
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Last edited by thecanadianrail on Thu Jul 14, 2011 4:36 pm, edited 1 time in total.
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Re: Trainsimulator 2012

Unread postby ATSF3814 » Thu Jul 14, 2011 4:34 pm

Oh man just looking over that list of updates and improvements, it's stunning! You guys really went WAY above and beyond the call of duty here Paul. !*brav*!

And finally, RW can take advantage of my quad core processor! !*YAAA*!
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Re: Trainsimulator 2012

Unread postby BNSF650 » Thu Jul 14, 2011 4:36 pm

This is awsome i cant wait untill this comes out but i do hope that the RSC Team does make a new model of the ES44 and the SD40-2 to up to date modeling like the SW1500 in the GP9 Othere then that this looks super awsome..Also hope that the cab lights work to. *!!thnx!!*
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New Era of Train Simulation
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Re: Trainsimulator 2012

Unread postby Toripony » Thu Jul 14, 2011 4:38 pm

ATSF3814 wrote:And finally, RW can take advantage of my quad core processor! !*YAAA*!


I guess the real question is, will RW finally take full advantage of the GPU?!? !**conf**! !
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Re: Trainsimulator 2012

Unread postby thecanadianrail » Thu Jul 14, 2011 4:45 pm

just checked the picture of the F7 going around the corrner at sanbernardino, the mountain in the background is percicely 9.55 MILES away!
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Re: Trainsimulator 2012

Unread postby petebauer » Thu Jul 14, 2011 4:50 pm

I am really looking forward to this! The list of features is too long to even comment on in detail. This looks excellent. Thank you in advance. Now go have a beer and a biscuit and celebrate !*hp*!

Pete Bauer
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Re: Trainsimulator 2012

Unread postby styckx » Thu Jul 14, 2011 4:52 pm

Without hi res screenshots, the improved draw distance is really up for grabs in terms of effectiveness. From the very little you can see the mountains don't look very detailed and use gratuitous amounts of a soft focus filter. It's a blob..
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Re: Trainsimulator 2012

Unread postby thecanadianrail » Thu Jul 14, 2011 4:58 pm

styckx wrote:Without hi res screenshots, the improved draw distance is really up for grabs in terms of effectiveness. From the very little you can see the mountains don't look very detailed and use gratuitous amounts of a soft focus filter. It's a blob..


don't forget of the advanced graphics compared to what we have now, the advangage of using dual or quad core processors will most likely eliminate any of those problems, if you don't yet have at least a dual core i don't know how it will work. (remember that the longer the distance is, usualy things will be at a lower resolution in the first place)
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Re: Trainsimulator 2012

Unread postby styckx » Thu Jul 14, 2011 5:05 pm

I was just pointing out the distance mountains provided with the small screenshots are hard to judge. As is they merely look like they just rolled back the fog but there is no detail. 9 miles isn't far in terms of giant mountains so there should still be detail seen.

Everything else looks great but I'm heavily skeptical about the increased draw distance and it's actual effectiveness. in terms of details. If they just rolled back the fog and trees and houses still materialized 1000ft in front of me it's all really a moot point.
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Re: Trainsimulator 2012

Unread postby Toripony » Thu Jul 14, 2011 5:09 pm

styckx wrote:Without hi res screenshots, the improved draw distance is really up for grabs in terms of effectiveness. From the very little you can see the mountains don't look very detailed and use gratuitous amounts of a soft focus filter. It's a blob..


Now styckx, if you can count real trees on a real mountain 9.5 miles away, then... **!!bow!!**

*!lol!*
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Re: Trainsimulator 2012

Unread postby thecanadianrail » Thu Jul 14, 2011 5:11 pm

I agree with Toripony's point......eagle eye.....or eyes like a hawk. (a certan hawk lol)
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Re: Trainsimulator 2012

Unread postby g_nash » Thu Jul 14, 2011 5:12 pm

styckx wrote:Everything else looks great but I'm heavily skeptical about the increased draw distance and it's actual effectiveness. in terms of details. If they just rolled back the fog and trees and houses still materialized 100ft in front of me it's all really a moot point.


Given that object view distances are defined in the mesh naming I'd agree .

This from the FAQ

" Depth of field can be switched on to give a camera focus effect "

could be part of the reason for the mountains .. */waits to see 
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