Well day 2 and I've had few issues.
1: I got Quick Drive load errors with the some of the SP power from Donner Pass, but a cache clear fixed it.
2: In Quick Drive using Barstow as your departure point, it always starts you on a track in the yard that has you heading to Mojave and not towards San Bernardino... among other words heading towards a dead end. There is a crossover to get to the track to SB, but you would have to drive your entire train past it and then reverse that whole train onto it to then proceed on to SB. Huge headache and oversight there.
3: In Quick Drive on Donner Pass, I chose Colfax as my departure point and chose the GE C44-9W with the 70 Autoracks. It either derails as soon as it loads OR doesn't move at all despite being in Run 8. And once you exit, if you decide to click on the PLAY AGAIN button at the bottom of the screen, as soon as it loads,,,,,, the train sinks through the ground and drifts aimlessly through the inner space below. Also there are NO COUPLERS on anything. I thick
HACK mentioned they were underground or something. I certainly didn't see any above ground. The scenario is totally broken and unusable. The other two GE C44-9W 70-car scenarios don't have that problem.
4: I found another bug on Donner Pass in 2013, but I went to my old laptop to see if it was in 2012 and it was. So it's the route. It's in Free Roam and Colfax as your departure point. If you try and use the cross-over track from Colfax North #2 over to North #1 that's just past the crossing gates, it derails like you hit something as soon as you touch track #1. I made sure all the switches were thrown correct so it isn't that. It may have been mentioned before, but this is the first I've known about it.
That's the problems so far. Otherwise I like 2013 better for the most part. As usual, there are problems to be fixed. I'm gonna email them with my info so they know of the problems. There will be more I imagine.
