Trainsimulator 2012

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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby MJBrinegar » Fri Sep 23, 2011 4:33 pm

It looks like with the new TSX turned on only SSAA works. MLAA+MSAA only works when you turn TSX off.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Toripony » Fri Sep 23, 2011 4:43 pm

William_Putnam wrote:Try this:

Since I had no icon on my desktop, I went into the Steam folder, down to the Railworks files, and indeed, it had replaced the files I previously deleted (as you instructed.) But hitting the application icon brought up the message, "You must be signed on to Steam." No matter what I do, signing off then back on still has me to "sign on."

?????



Trying to run the RailWorks.exe file directly doesn't work. Go to your Steam folder and run Steam.exe. Make a shortcut for it on your desktop. The way the system works is that you have to first load Steam, then inside the "Steam Wrapper" you launch RailWorks/TS'12. The first time you run it, it should do some additional installs include the .NET4.0 package.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Toripony » Fri Sep 23, 2011 5:07 pm

Well, after all of my experimenting, I'm back to where I started from... but better. As it turns out, the best config is the one the upgrade setup when it installed... everything maxed. Except that I turned on the TSX engine and Multi-core. Well, I've turned off Multi-core and now I'm getting 28-31fps. The scenario I'm using for testing is the Horseshoe Curve freeroam "...in Summer" one.

With the exactly default installation (no Multi-core, no TSX), I got almost 40fps... AND NO BLUE HAZE!!!! !*YAAA*! ..... but no shadows either *!sad!* . In my final test, turning off the HUD didn't increase my fps, but it did "steady" it (fewer random dips and spikes). So how can this laptop be running this on HIGHEST graphics settings, getting ~30fps with the same old single-core (sorta 2 core) processing technology, with a higher overhead graphics engine in the game? This isn't making sense. And this morning I was only getting ~20fps??? Yes, I rebooted the machine everytime I changed settings. And why does turning OFF multi-core boost my fps?

One explanation might be Win7's "Superfetch". Superfetch works by watching what you do most often in the first few minutes of your computing right after bootup. Over hours or days, it caches that/those most favored apps and uses it's cache instead of the actual file locations. (Do I have this right so far, Chris?). Since I installed TS'12 to a Steam installation that I almost never use, and those same files have been in use all day today, and I've rebooted a dozen times, it may have spent the day caching it. But a 10fps difference?

I don't know. !*don-know!* I have a feeling I'm going to turn off the power switch and come back tomorrow to 19fps again! !*roll-laugh*!

Btw, I still have heat coming from my GPU... that's a good sign for things to come !*drool*! When it overheats and I need another "Appalachian CPU Cooler", I'll build a desktop. !!*ok*!!
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby William_Putnam » Fri Sep 23, 2011 5:21 pm

Toripony wrote:Trying to run the RailWorks.exe file directly doesn't work. Go to your Steam folder and run Steam.exe. Make a shortcut for it on your desktop. The way the system works is that you have to first load Steam, then inside the "Steam Wrapper" you launch RailWorks/TS'12. The first time you run it, it should do some additional installs include the .NET4.0 package.


In a round-about way, I accomplished the same thing! In steam, I clicked on the blue line where the download was indicated, and I got a panel whereby I clicked on a tile for starting the game. A bunch of things happened, including downloading/repairing .NET. And then, finally, I got the Railworks 2012 page, but when I clicked on the start tile, the screen went blank. My computer was totally froze-up! Doing the "three-finger salute" I noticed an error box, which said, "Duplicate dialog ID" as my error message. disabling it got me back to the start page, but hitting again did the same thing. I notice about four .NET files, wondering if they are now interfering with each other...

This is maddening..... !*hp*!
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Dan » Fri Sep 23, 2011 5:42 pm

I think I am getting the hang of it. As others have said, it is a case of playing around with the settings to find the one that is best for your system.

Hopefully there will be a patch soon for things like the NET stuff.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby gtw5812 » Fri Sep 23, 2011 5:45 pm

Hmmm, well... after having numerous problems, I said "what the heck", and bought the Horseshoe Curve anyways. I a new (two weeks) to RW, and I have had a great time up until now. Yes, I am a recent "convert" from MSTS. I am impressed with RW up until today. I will say that the staff here is way more friendly. I have had about the same problems with add-on routes, and FPS. NEC had trains uncoupling..etc. The SD-40 is great! The F-7...very nice, but I was disappointed on only a "free roam", light lash up. I figured ..these guys will work it out. Well, after purchasing the PRR route and beginning the download, I went into the senario editor, and as recommended in another post, started checking the KUJU, and RSC boxes, which were unchecked...hmmm interesting. Then, my comupter froze up, and it kicked me out of RW...(shades of MSTS). When I logged back in, Steam would not launch, and it stated .."Updating Railsimuator...1 hour until launch".... Are the guys already issuing a patch? Or is the PRR coming in? I don't know, but if it is patch...I am impressed. Either way, these guys seem to be on it, and I will be patience... I have railroaded for a while in the real world...and sitting on the "right seat", looking at a "red board", you learn this quickly!! Take care and good luck!

R/
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby pschlik » Fri Sep 23, 2011 5:50 pm

I tried makeing a superelevated in editor, the track was still normal, even with superelevation on... GRRRRRRRRRRRRRR
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby WhiteKnight77 » Fri Sep 23, 2011 6:08 pm

So I come home and finally get to fire up Steam and at first got just a small update for a different game and got Steam update too. After a restart and failure to see what was going on, I noticed later that I had another update, this time to RW3. !*brav*! **!!bow!!**
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby arizonachris » Fri Sep 23, 2011 6:14 pm

I've not tried Superfetch (it's turned off) nor have I tried Readyboost. Searching around a bit the results of using either or both are divided. Super depends on the amount of system RAM plus the amount of cache on your hard drive. Theory it sounds good. But a lot of people say it slows down Windows.

I have an idea about why Intel chips are taking such a hit. Hyperthreading. You don't necessarily have 2 physical cores on a single core CPU, 4 on a dual core, 8 on a quad. The implementation of the multi core support obviously isn't working for a lot of Intel folks. Someone might want to test, turn off Hyperthreading. Just for grins & giggles (or for a little more torture)
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby styckx » Fri Sep 23, 2011 6:17 pm

arizonachris wrote:I've not tried Superfetch (it's turned off) nor have I tried Readyboost. Searching around a bit the results of using either or both are divided. Super depends on the amount of system RAM plus the amount of cache on your hard drive. Theory it sounds good. But a lot of people say it slows down Windows.

I have an idea about why Intel chips are taking such a hit. Hyperthreading. You don't necessarily have 2 physical cores on a single core CPU, 4 on a dual core, 8 on a quad. The implementation of the multi core support obviously isn't working for a lot of Intel folks. Someone might want to test, turn off Hyperthreading. Just for grins & giggles (or for a little more torture)


Did that last night already. Cores 2 and 3 instantly go to 100% load while cores 1 and 4 are used by the game. One for Railworks, one for Physx. The same way RW2 worked. Essentially Railworks 2012 is still single core.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby arizonachris » Fri Sep 23, 2011 6:24 pm

styckx wrote:
Cores 2 and 3 instantly go to 100% load while cores 1 and 4 are used by the game. One for Railworks, one for Physx.


Woah. That makes no sense. What's running on cores 2 and 3? What does Task Manager show? Definately something amiss in the new coding. !*don-know!*
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby plethaus » Fri Sep 23, 2011 6:28 pm

arizonachris wrote:Woah. That makes no sense. What's running on cores 2 and 3? What does Task Manager show? Definately something amiss in the new coding. !*don-know!*


It only does that if you have the Multicore option checked under the debug tools/options.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby SMMDigital » Fri Sep 23, 2011 6:36 pm

Even with multicore turned off, im still seeing cores 2 and 3 at 100%, while cores 1and 4 do other stuff. Wierd.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby MJBrinegar » Fri Sep 23, 2011 6:40 pm

Yeah Hyperthreading on or off doesn't make a diffrence just tested it. My only problem is all the jaggies SSAA just takes to big of a hit and the other settings don't seem to work at all.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby pschlik » Fri Sep 23, 2011 6:40 pm

Does anyone konw how to get superelevation working?
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