Dash9 updated!

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Re: Dash9 updated!

Unread postby bwfer » Thu Jul 26, 2012 9:35 pm

Although a little off thread ... but somewhat relevant...

Does anybody know how the verify integrity of the game cache actually work??

I have observed the led indicators on my router and cable modem leds... during the first part of the verify (the progress bar from 0-100%) there appears to be NO communication between the steam client and the Steam cloud. The only activity I can see is after the progress completes and Steam determines that XXX files did not verify that the files are downloaded from the Steam Cloud thence re-installed by the Steam Client.

So one might ask is what is the Steam Client doing during the initial part of the verify??

I believe that the information it using to do the verify is contained in the steamapps folder... the *****.ncf files which there is one or more for each item purchased/obtained from Steam. I don't know what these files contain or used for but could hazard a guess that they contain some information/data about the actual game files... ie checksum, character count, size, you name it.

If these files are somehow corrupted the verify can't hope to function properly.

There are alot ifs and ands in the above hypothesis and it is probably badly in error.

Just a WAG on my part.
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Re: Dash9 updated!

Unread postby PamBrooker » Thu Jul 26, 2012 10:26 pm

Just gave your theory a try out.. I went in and deleted the BSNF dash9 pack and the dash 9 pack 01 ncf files.. first verify showed only two files missing.. I redeleted the bnsf dash9 ncf file that it redownloaded ( without downloading the bnsf dash 9 pack ) and am reverifying..
Result of the test was disappointing.. After deleting the asset files as well as the NCF file and reverifying, the dash 9 pack 01 was redownloaded. it still shows the two .sbn files in the asset manifest and it is still looking for a dash9-44CW BNSF engine with every scenario instead of the correct choice of GE C44-9Ws.. Good thought.. but..

Oddly enough, the .ncf file that gets re-installed with the dash 9 pack 01 is bnsf dash9 pack, not the dash9 pack 01.ncf file..
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Re: Dash9 updated!

Unread postby PamBrooker » Thu Jul 26, 2012 11:13 pm

i'm trying to force an update off the argentine server with old backups installed and an old .ncf file..

bwfer:..
You were on the right track, but intead of the .ncf files, its looking under content at the player profile.bin file. I just turned it into an xml and read it and sure enough, theres where everything is listed..
As for the missing Dash9-44CW files that cant be found, that was the name used to name the geo files in the original bnsf dash9 addon.. I'm still verifying, but found an old copy of the bnsf engines ( and my csx engines ) on a different hard drive..
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Re: Dash9 updated!

Unread postby bwfer » Thu Jul 26, 2012 11:52 pm

I checked my steamapps folder and the only dash9 file i could find was railworks bnsf dash9 pack.ncf

Below are links to images from RW Tools Asset Editor for my Dash9s

http://www.bwfer.com/images/rw_tools.jpg

TS2012 Drive by Train

http://www.bwfer.com/images/dash9.jpg

Edit: The Scenario Editor:

http://www.bwfer.com/images/se_flyout.jpg

Note that the names don't match... however as stated before all of my Dash9s are working.
Last edited by bwfer on Fri Jul 27, 2012 12:24 am, edited 1 time in total.
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Re: Dash9 updated!

Unread postby Machinist » Fri Jul 27, 2012 12:04 am

A proof that my Dash 9 is working fine, maybe better than the updated one... *!greengrin!*

Dash Ninnessee Passing...
viewtopic.php?f=41&t=6076
Last edited by Machinist on Fri Jul 27, 2012 12:52 am, edited 1 time in total.
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Re: Dash9 updated!

Unread postby up_8677 » Fri Jul 27, 2012 12:08 am

bwfer wrote:Although a little off thread ... but somewhat relevant...

Does anybody know how the verify integrity of the game cache actually work??

I have observed the led indicators on my router and cable modem leds... during the first part of the verify (the progress bar from 0-100%) there appears to be NO communication between the steam client and the Steam cloud. The only activity I can see is after the progress completes and Steam determines that XXX files did not verify that the files are downloaded from the Steam Cloud thence re-installed by the Steam Client.

So one might ask is what is the Steam Client doing during the initial part of the verify??

I believe that the information it using to do the verify is contained in the steamapps folder... the *****.ncf files which there is one or more for each item purchased/obtained from Steam. I don't know what these files contain or used for but could hazard a guess that they contain some information/data about the actual game files... ie checksum, character count, size, you name it.

If these files are somehow corrupted the verify can't hope to function properly.

There are alot ifs and ands in the above hypothesis and it is probably badly in error.

Just a WAG on my part.


It's a MD5 checksum, or something similar. If it doesn't match up with the expected value, steam replaces the corrupt/missing files; this is why verifying your cache also wipes out mods you may have installed. Why it doesn't work for some people with the dash 9 thing doesn't make much sense. FWIW, all my Dash 9 assets are still present.

http://www.fastsum.com/support/md5-chec ... ecksum.php
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Re: Dash9 updated!

Unread postby PamBrooker » Fri Jul 27, 2012 1:52 am

bah.. I ran a verification deleted the new dash nine download and copied in a backup from 2010.. I'm a happy camper now.. they all work. Frankly i dont care if its tsx ready or not. lights work, brakes work, its a good modell..
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Re: Dash9 updated!

Unread postby Bermúdez » Fri Jul 27, 2012 2:05 am

SteelRoad wrote:Well that would explain it. Both my "_.sbn" and "_.sbn.MD5" files are only 1KB. The only guy that replied was 415 and 16 respectively.

Hello SteelRoad.
The right of the files indicates that they occupy 1 KB, but if you do right click on the file and click on properties you will see that they have 415 and 16 bit respectively.
Mine also have that weight.

I have a hypothesis. The Dash 9 files are corrupted in the Steam servers.
If so, every time we verify the cache these files will be download corrupted.

RSC must find a solution soon. My patience is beginning to exhaust.
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Re: Dash9 updated!

Unread postby arizonachris » Fri Jul 27, 2012 4:03 am

I saved my "steamapps" folder, uninstalled then reinstalled the Steam client, pasted back the "steamapps" folder, did a verify, all my games work better now, but still no darn Dash 9's. None. Nice work, RSC. Guess the goat ate them. !*don-know!*

As for the verify function, I have been of the opinion it hasn't worked right for quite a while, as far as RW anyways. I can delete a route, do a verify, route still gone. Missing a default loco, verify, still gone. Frustrating. !*hp*!
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Re: Dash9 updated!

Unread postby Merlin75 » Fri Jul 27, 2012 5:29 am

I just did a brand new install of RW today from the London Uk server and I now have the updated Dash9.

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Re: Dash9 updated!

Unread postby OldProf » Fri Jul 27, 2012 5:48 am

Bermúdez wrote:Hello, the RSC support has responded me with new instructions:

Juan


Thank you for your response.


If you can follow these steps, and provide us with a copy of the log from the game, I will get it to the development guys.


Right click on the game in steam, and click properties
Click 'Set Launch Options'
add the following to the input box:
-SetLogFilters="All"
Click Ok then Close, and launch the game.
In the game launce screen, go to the settings tab, and check 'LogMate', please make sure no other options are set
Launch the game
LogMate should open, which will record logs from the game.
Attempt to open the content as before.
Close the Game.
In the LogMate window, click file then Save Log.
Please send us the log file by return.


It's interesting that I received a slightly different message (I've removed superfluous line breaks):

We are currently working on this issue, in the meantime can you follow these instructions.

If you can follow these steps, and provide us with a copy of the log from the game.

Right click on the game in steam, and click properties
Click 'Set Launch Options'
add the following to the input box:
-SetLogFilters="Steam" (this line is different)
Click Ok then Close, and launch the game.
LogMate should open, which will record logs from the game.
Attempt to open the content as before.
Close the Game.
In the LogMate window, click file then Save Log.

Please send us the log file by return.
Regards
Rail Simulator Support


They neglected to mention where the "LogMate window", but I can probably find it. I'll give this a shot after lunch.

Edit: fresh information..............................................

Just tried RW again, after setting up LogMate as instructed by Support. I'm very happy to say that there was no need to set up anything, since the Dash9's are all working fine for me now.

There must have been another download between yesterday and today.

Regards,
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Re: Dash9 updated!

Unread postby Bermúdez » Fri Jul 27, 2012 7:39 am

The Dash 9 I bought was included in this pack → http://store.steampowered.com/news/8086/
I think therein lies the problem.
RSC is investigating.
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Re: Dash9 updated!

Unread postby PapaXpress » Fri Jul 27, 2012 10:35 am

RSC asked me the same question. I did not buy my Dash 9 in a pack.

I seem to have two support agents now, judging by the tone of the emails. One is the friendly "I can talk to this chap he know computers" guy that I been dealing with, and now I have another "Not another bloody Yank, why can't they just sit quite while we work on the problem" guy.

Anyway... lets see what happens.
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Re: Dash9 updated!

Unread postby artimrj » Fri Jul 27, 2012 10:40 am

I have to send screenshots of my DLC list to them when I get home.
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Re: Dash9 updated!

Unread postby Bermúdez » Fri Jul 27, 2012 10:55 am

PapaXpress wrote:I seem to have two support agents now, judging by the tone of the emails. One is the friendly "I can talk to this chap he know computers" guy that I been dealing with, and now I have another "Not another bloody Yank, why can't they just sit quite while we work on the problem" guy.

Me too.

artimrj wrote:I have to send screenshots of my DLC list to them when I get home.

I sent them yesterday, but today they have requested to me again.

They also told me that there may be a conflict between various DLC's.
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