Train Simulator 2013

Discuss almost anything about RailWorks.

Re: Train Simulator 2013

Unread postby Paragon » Thu Sep 20, 2012 2:47 pm

Everything is coming up, including all my custom models. One thing that I had in the old sim where these strange white ghosts in my flat desert terrain. They are gone! Something about the lighting, too... it's subtle. Methinks we have something here!

About the only complaint one can register is that one's computer clearly belongs in a museum...

Fine work!

PS. New routes still pending. Says "coming soon."
User avatar
Paragon
 
Posts: 123
Joined: Thu Jul 07, 2011 4:16 pm
Location: Silverdale, WA

Re: Train Simulator 2013

Unread postby fraserm » Thu Sep 20, 2012 2:51 pm

OK, NONE of my user-generated content is showing up in the main menu. It shows up in the Editor, but I get SBHH when I try editing anything.
On the good side, I'm getting 30FPS on Commercial Street in Portland WITH TSX on using my laptop...
How do I get user content to show on the main menu?

!*hp*!

Help, Mister Wizard!!! !**conf**!

EDIT: never mind, it's under "Single Player" mode... *!embar*! *!embar*! *!embar*!
Desktop:
AMD FX-8350 4.0GHz
Corsair H100i CPU Liquid Cooler
ASUS Crosshair V Formula Z MB
16GB RAM PC3 12800
ASUS GeForce GTX Titan 6GB GDDR5
960GB Crucial SSD
Laptop:
Alienware 17 i7-4710 2.5GHz
16GB DDR3
GeForce GTX 860M 2GB GDDR5
256 GB SSD Boot & Cache
1 TB Crucial SSD for Apps
1 TB Seagate SSHD for Downloads and Backup
User avatar
fraserm
 
Posts: 411
Joined: Thu Aug 25, 2011 4:26 pm
Location: Southern New Hampshire, U.S.A.

Re: Train Simulator 2013

Unread postby Paragon » Thu Sep 20, 2012 3:11 pm

After a wee bit of panic, I found the Package Manager. It's a program called Utilities.exe in the TS application folder.
User avatar
Paragon
 
Posts: 123
Joined: Thu Jul 07, 2011 4:16 pm
Location: Silverdale, WA

Re: Train Simulator 2013

Unread postby mikeg1250 » Thu Sep 20, 2012 3:23 pm

Noticed right away that you can now modulate the horn/whistle where you couldn't before (just really long blasts). Is it just me or do the locomotives seem a little too powerful?
mikeg1250
 
Posts: 131
Joined: Tue Oct 26, 2010 4:22 pm

Re: Train Simulator 2013

Unread postby spec5sx » Thu Sep 20, 2012 3:28 pm

NOTICEABLE AND PRONOUNCED smoothness and FPS increase!
The word?..The word is no. I am, therefore, going anyway..
User avatar
spec5sx
 
Posts: 213
Joined: Sat Mar 07, 2009 9:39 pm

Re: Train Simulator 2013

Unread postby Shadders » Thu Sep 20, 2012 3:29 pm

Folks, please read the document \railworks\Manuals\EN\EULA TS2013-1.pdf.
Especially section 9 about User Generated Content.
User avatar
Shadders
 
Posts: 8
Joined: Thu Oct 13, 2011 3:34 pm

Re: Train Simulator 2013

Unread postby Shayfan1 » Thu Sep 20, 2012 3:30 pm

Lovin quick drive I also like the layout of the menus and on my laptop the fps seems alittle better on the NEC route.
User avatar
Shayfan1
 
Posts: 174
Joined: Sun Apr 17, 2011 2:39 am
Location: Mountaineer Country, WV

Re: Train Simulator 2013

Unread postby johnmckenzie » Thu Sep 20, 2012 3:31 pm

Paragon wrote:wee bit


Fellow Scot?
User avatar
johnmckenzie
 
Posts: 642
Joined: Sat Mar 12, 2011 8:17 am
Location: Lancashire, England

Re: Train Simulator 2013

Unread postby dazzharvey » Thu Sep 20, 2012 3:37 pm

Sorry for off-topicness - Let's hope he is Scottish ;)
I7 2600k running at 4.6ghz
240Gb Solid State Drive & 2Tb HDD
Dark Nickel Plated Quiet Heatpipe Cooler
MSI Z68A-GD55-G3
16GB 1600MHz DDR3 RAM
VTX Radeon HD 6770
Aerocool touch 2000
Copy of Railworks - - I'm sorted :D
User avatar
dazzharvey
 
Posts: 205
Joined: Fri Sep 02, 2011 3:02 am
Location: Perth, Scotland

Re: Train Simulator 2013

Unread postby MattW » Thu Sep 20, 2012 3:45 pm

Fifteenish minute update coming in for me now, hoping and guessing it's the new routes.
MattW
 
Posts: 135
Joined: Tue Jul 26, 2011 11:50 pm

Re: Train Simulator 2013

Unread postby SteelRoad » Thu Sep 20, 2012 3:46 pm

People keep talking about the FPS improvements, that has me and my system very VERY happy! Can't wait to get home tonight and download it
SteelRoad
 

Re: Train Simulator 2013

Unread postby mikeg1250 » Thu Sep 20, 2012 3:53 pm

Anyone who pre-purchased who is still does not have Sherman Hill restart...that did it for me !*YAAA*!
mikeg1250
 
Posts: 131
Joined: Tue Oct 26, 2010 4:22 pm

Re: Train Simulator 2013

Unread postby glenn68 » Thu Sep 20, 2012 4:01 pm

SteelRoad wrote:People keep talking about the FPS improvements, that has me and my system very VERY happy! Can't wait to get home tonight and download it



i agree!
User avatar
glenn68
 
Posts: 967
Joined: Mon Aug 09, 2010 1:21 pm

Re: Train Simulator 2013

Unread postby MattW » Thu Sep 20, 2012 4:03 pm

The new routes downloaded, but the free roam scenarios won't start. Verifying cache and trying again.
MattW
 
Posts: 135
Joined: Tue Jul 26, 2011 11:50 pm

Re: Train Simulator 2013

Unread postby fraserm » Thu Sep 20, 2012 4:26 pm

I've been going through scenarios on each UGC route I have and it's hit-or-miss whether the scenario will run on any given route. There seems to be no rhyme or reason behind the differences. Also, if I get enough SBHH in a row, TS doesn't want to start any more. Seems as if it leaves something behind, memory leak I think it's called.
Looks like startup woes. Hopefully can get addressed soon.
It's VERY refreshing, however, to be able to use TSX with the laptop and have improved smoothness and decent frame rates. **!!2cents!!**

M.
Desktop:
AMD FX-8350 4.0GHz
Corsair H100i CPU Liquid Cooler
ASUS Crosshair V Formula Z MB
16GB RAM PC3 12800
ASUS GeForce GTX Titan 6GB GDDR5
960GB Crucial SSD
Laptop:
Alienware 17 i7-4710 2.5GHz
16GB DDR3
GeForce GTX 860M 2GB GDDR5
256 GB SSD Boot & Cache
1 TB Crucial SSD for Apps
1 TB Seagate SSHD for Downloads and Backup
User avatar
fraserm
 
Posts: 411
Joined: Thu Aug 25, 2011 4:26 pm
Location: Southern New Hampshire, U.S.A.

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 73 guests

cron