Big Boy/Challenger Pack Discount

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Re: Big Boy/Challenger Pack Discount

Unread postby Samwolf » Sat Nov 24, 2012 7:29 am

robbit wrote:I got the Big Boy and Challenger combo pack and I love it! But! The only issue I have is on the challenger if you try to turn the headlights on with the H key they will only stay on while you have the h key pushed down. You have to use the mouse and click the light on the HUD to make them stay on. Does any body else have this issue?


Same problem with my Challenger. !*hp*!
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Re: Big Boy/Challenger Pack Discount

Unread postby _o_OOOO_oo-Kanawha » Sat Nov 24, 2012 8:04 am

Samwolf wrote:
robbit wrote:I got the Big Boy and Challenger combo pack and I love it! But! The only issue I have is on the challenger if you try to turn the headlights on with the H key they will only stay on while you have the h key pushed down. You have to use the mouse and click the light on the HUD to make them stay on. Does any body else have this issue?


Same problem with my Challenger. !*hp*!


And mine as well.

Looking into the rearframes_engine.bin right now. There is no custom keyboard remapper in use.
The 'headlights' control value that is linked to the headlights switch inside the cab is of the NotchedInteriorLever StopGo PushButton type with two notches that are supposed to stick.
Looking into the frontframes, where the physical healight is located. It has the same control value pertaining to the headlights, but with three notches.
There is a single headlight 'Fwd_Headlight_1' defined in the frontframes bin, its blueprint doesn't look out of the extraordinary to me.

The IHH Challenger has the same headlights setup.

Must look further also why the headlight doesn't stay on when using the keyboard.
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Re: Big Boy/Challenger Pack Discount

Unread postby Griphos » Sat Nov 24, 2012 9:06 am

Well, I think I'll wait then. Sounds like a bit of a mash and not worth the money. I haven't tried bpetit's updates yet and so will do that. I took a little drive with the old Challenger yesterday and it was fine except for not being able to see in the cab.
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Re: Big Boy/Challenger Pack Discount

Unread postby buzz456 » Sat Nov 24, 2012 9:12 am

Griphos wrote:Well, I think I'll wait then. Sounds like a bit of a mash and not worth the money. I haven't tried bpetit's updates yet and so will do that. I took a little drive with the old Challenger yesterday and it was fine except for not being able to see in the cab.

You have to use the 'head out' to see anything.
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Re: Big Boy/Challenger Pack Discount

Unread postby robbit » Sat Nov 24, 2012 9:17 am

Thanks for replying I sent an email to RSC and got the usual verify game files and clear cache reply when I told them in the original email i had already done all that and still no good
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Re: Big Boy/Challenger Pack Discount

Unread postby BillPeck » Sat Nov 24, 2012 10:48 am

According to Wikipedia the following are said to be the figures for the tender capacities

"Water capacity

25,000 US gal (95,000 l; 21,000 imp gal)

Fuel capacity

32 short tons (29 t) coal
6,450 US gal (24,400 l; 5,370 imp gal) UP3985

Fuel type

Coal, UP 3985 converted to No. 5 fuel oil "
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Re: Big Boy/Challenger Pack Discount

Unread postby arizonachris » Sat Nov 24, 2012 10:55 am

I'll not bother buying judging by all these remarks. $15 is a tank of gas for the car. I have both the originals, plus all the enhancements that Paul and others have made.

Kanawha, Bill Peck is right, there was only one Challenger converted to oil. Oil burners were the cab forwards. (AFAIK, your mileage will be different)
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Re: Big Boy/Challenger Pack Discount

Unread postby jamesphh » Sat Nov 24, 2012 11:30 am

Note that the new Challenger and Big Boy only appear in scenarios for Sherman Hill. The scenarios for the originals still have not been modified for Castle Rock and Cajon Pass and use the old assets from IHH.
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Re: Big Boy/Challenger Pack Discount

Unread postby BNSFdude » Sat Nov 24, 2012 12:58 pm

_o_OOOO_oo-Kanawha wrote:Steam escaping through the cylinder cocks should be synchronized with piston movement while accellerating, but none of RSC's steam engines has this, due to the same simulation engine limitation I think.

Its been done on the J94, but it was a glorious hack. The man who made the J94s figured it was high enough on the priority list to be done, so he did it. It would've been a hard time coding the cocks to blow off at the timing of an articulated. Just wait til the sound upgrade comes out. The only reason (I think) it was pushed this early, was because of the Sale.
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Re: Big Boy/Challenger Pack Discount

Unread postby Sly » Sat Nov 24, 2012 4:07 pm

Chris
Quite a few Challengers were oi; burners, all the smoke deflectored examles plus others at various times in their working lives.

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Re: Big Boy/Challenger Pack Discount

Unread postby mrennie » Sat Nov 24, 2012 4:36 pm

BNSFdude wrote:Its been done on the J94, but it was a glorious hack. The man who made the J94s figured it was high enough on the priority list to be done, so he did it. It would've been a hard time coding the cocks to blow off at the timing of an articulated. Just wait til the sound upgrade comes out. The only reason (I think) it was pushed this early, was because of the Sale.


The new Consolidation has it too, forward and rear cylinder cocks emitting in sync with the pistons, each side separately. All done through the lua scripting. I didn't realise someone else had already done it! (dern! and I was hoping mine would be a first, oh well ...)
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Re: Big Boy/Challenger Pack Discount

Unread postby _o_OOOO_oo-Kanawha » Sat Nov 24, 2012 4:52 pm

mrennie wrote:
BNSFdude wrote:Its been done on the J94, but it was a glorious hack. The man who made the J94s figured it was high enough on the priority list to be done, so he did it. It would've been a hard time coding the cocks to blow off at the timing of an articulated. Just wait til the sound upgrade comes out. The only reason (I think) it was pushed this early, was because of the Sale.


The new Consolidation has it too, forward and rear cylinder cocks emitting in sync with the pistons, each side separately. All done through the lua scripting. I didn't realise someone else had already done it! (dern! and I was hoping mine would be a first, oh well ...)


Interesting, haven't run that new Consolidation yet. Compiled lua in .out format probably? That first needs to be de-compiled, reverse engineered or re-created from scratch in order to copy the functions to the articulateds.
I was thinking of settin gup the smoke and sound emitters for each 'engine' individually, since the Big Boy and Challenger are essentially 'double headers between themselves' in the simulation model. A quick glance inside the engine simulation showed me that the AI engines have now been given more dynamic properties but the scripts look way more complicated than the old IHH ones. Have already tried that in my previous attempts at hacking the Big Boy but is sort of didn't work out as expected, I presume due to the limitations of the simulation engine unable to animate more than one player locomotive at a time.

Also, the simulation model doesn't know about oil fired steam locomotives like UP3985. Do the other RSC Challengers come with coal bunkers in their tenders? Ihh's default and gray have oil tenders and a clean backhead. IHH's Black has a coal tender and the mechanical stoker is rising up thought the cab floor.
Last edited by _o_OOOO_oo-Kanawha on Sat Nov 24, 2012 5:10 pm, edited 3 times in total.
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Re: Big Boy/Challenger Pack Discount

Unread postby buzz456 » Sat Nov 24, 2012 4:53 pm

Everything you ever wanted to know about oil and coal in the Challengers.

http://www.steamlocomotive.com/challeng ... ring.shtml
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Re: Big Boy/Challenger Pack Discount

Unread postby mrennie » Sat Nov 24, 2012 6:07 pm

_o_OOOO_oo-Kanawha wrote:Interesting, haven't run that new Consolidation yet.


I mean the one I'm making for RSC. I still don't know when it's going to be ready.
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Re: Big Boy/Challenger Pack Discount

Unread postby evafan002 » Sun Nov 25, 2012 12:17 am

hmm anyone want to do a side by side comparison of the old and new versions? i have purchased the new versions and own the old versions but my computer with railworks on it is in for repairs and this one cannot run railworks so i cant do it
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