Accurate wrote:A thousand purchases of an addon versus 100 as a result of fixing AI/Signals. The latter is more time consuming $$$. Which would you choose as the boss?
artimrj wrote:This letter was locked at UKTS and ts.com. Whats up with that?

Shortliner wrote:Accurate wrote:A thousand purchases of an addon versus 100 as a result of fixing AI/Signals. The latter is more time consuming $$$. Which would you choose as the boss?
I would listen to my customers. No one was asking for XBox Controller compatibility, or Steam Workshop, etc. However, everyone was asking for fixed physics, AI/Signaling and Multiplayer. It's bad business practice to ignore your customer base wishes.

eyein12 wrote:IN the scenario editor you can author a train to pick up and drop off stock( how much more proof do you need that AI have some sense of whats in the world). why cant you author an AI to pass a known consist/player using a waypoint? This does work already in game but its not perfect since you need signals and a priority, and the switches get locked in standard mode which is the major pain. however a theoretical simple new added button/marker to add in, lets say a place and time a consist is expected to arrive/wait. this would be an easy way RSC can work in an extra boost to AI functionality.
Kali wrote:What's a bit of a problem and might be fixable is how far ahead the dispatcher locks a route - iirc it looks four signal links ahead, although I don't know if that only counts if they're all within some distance. A little more dynamism in the dispatcher would not be so hard to do.
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