Cajon Pass: ScaleRail

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Re: Cajon Pass: ScaleRail

Unread postby glenn68 » Sat Jun 23, 2012 2:47 pm

Where do I find the mod route?

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Re: Cajon Pass: ScaleRail

Unread postby Machinist » Sat Jun 23, 2012 3:34 pm

Didn't you install it yet?!?! !!bang!! !DUH! !*roll-laugh*!

Go go go moooove... *!twisted!*

http://www.3dtrains.com/forums/index.ph ... opic=17152

You must be a forum's user though...

Doc. !*salute*!
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Re: Cajon Pass: ScaleRail

Unread postby up_8677 » Sat Jun 23, 2012 3:50 pm

Most of the scenarios are broken, and when I try to do one of my own, I get consist tilt derailments all the time.
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Re: Cajon Pass: ScaleRail

Unread postby glenn68 » Sat Jun 23, 2012 3:50 pm

I am going for it right now. Yep I am regestered user over there.
Thanks,
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Re: Cajon Pass: ScaleRail

Unread postby Machinist » Sat Jun 23, 2012 3:56 pm

up_8677 wrote:Most of the scenarios are broken, and when I try to do one of my own, I get consist tilt derailments all the time.

Maybe I'm lucky then (or you are unlucky), so far I ran partially about 7 scenarios (including 3 of my own) and all of them worked fine. !*don-know!*
Last edited by Machinist on Sat Jun 23, 2012 3:59 pm, edited 1 time in total.
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Re: Cajon Pass: ScaleRail

Unread postby up_8677 » Sat Jun 23, 2012 3:58 pm

Which did you run?
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Re: Cajon Pass: ScaleRail

Unread postby glenn68 » Sat Jun 23, 2012 4:26 pm

Its installed and the scenario (DASH9 over the pass) I was working is running fine. I did try one of the freeroam scenarios and it has a broken consist.
Yes this MOD is fantastic and the track and switch stands are great. This may seem stupid but as of Sp-1 I never had ran any of the scenarios for the Cajon Pass. I was actually seeing what RSC did. So I figure I will run some more scnarios of the Cajon Pass.


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Re: Cajon Pass: ScaleRail

Unread postby Machinist » Sat Jun 23, 2012 4:35 pm

up_8677 wrote:Which did you run?

List updated:
Successfuly (all original default versions and also nighty versions modded by me):
Arriving East (ES44AC), A Thorny Matter (SD40-2, now I noticed the moire also), Be Prepared (SD40-2 Black), Barstow Backlog (ES44AC Black), Cajon Pass (SD40-2), Full Up (SD40-2), Relief Freight (ES44AC Black), more 12 freeroams by me (all US engines, default and DLC).

Failed to load (all from DLC packs, due to missing markers):
Switch Off (GP-9), For Minutes of Fun (SD70), Out to Needles (SD75), Double Drop (Widenose).
Note: all of them failed to load also in BSB default route post SP1, just tested it.

So far, my conclusions are:
1) Broken scenario is not a problem of Cajon mod, once it happens also in BSB SP1.
2) Scenarios in which were added new markers are not working after SP-1. I didn't attempt yet to re-install them into SP-1 installation and then replicate into Cajon mod SP-1. Maybe will make difference, maybe not. (edit later: dumb thought !DUH! if they are DLC I cannot manually re-install them !**duh*!! forget about! !!bang!! )

Doc.
Last edited by Machinist on Sat Jun 23, 2012 4:50 pm, edited 2 times in total.
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Re: Cajon Pass: ScaleRail

Unread postby up_8677 » Sat Jun 23, 2012 4:40 pm

OK, so its the same for me. Default ones work; DLC + 3rd party ones do not.


Also, though switches inside of yard limits have switch machines, most (all?) of the CTC switches lack a switch machine model, unlike the NS Atlanta North District which has excellent electric CTC switch machines.
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Re: Cajon Pass: ScaleRail

Unread postby Machinist » Sat Jun 23, 2012 4:45 pm

up_8677 wrote:OK, so its the same for me. Default ones work; DLC + 3rd party ones do not.

Both for BSB SP1 and Cajon mod?

All the DLC + 3rd Party scenarios (some more not listed above) I tested so far for BSB (default) after SP1 are broken. Same for you?
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Re: Cajon Pass: ScaleRail

Unread postby up_8677 » Sat Jun 23, 2012 5:00 pm

I tried a few DLC scenarios (SD75 and Dash 9) on the SP1 version just now and they work. But the ones I've tried do not work on the ScaleRail version.
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Re: Cajon Pass: ScaleRail

Unread postby Machinist » Sat Jun 23, 2012 5:26 pm

up_8677 wrote:I tried a few DLC scenarios (SD75 and Dash 9) on the SP1 version just now and they work. But the ones I've tried do not work on the ScaleRail version.

That's great! All the scenarios I mentioned above as failed in my NORMAL installation (the one updated on 19th in the first triphasic update) are working in my CLEAN FRESH installation I got yesterday on 22th. Looks like the first hour update (deleting and replacing tons of files) messed BSB.

I just installed Cajon mod in the CLEAN FRESH installation and except for the SD75 all the other failed scenarios worked now on Cajon mod as well (including a Dash 9 I didn't test before). So it's a matter of try and error to see which of DLC packs scenarios are broken or not on the Cajon Pass: ScaleRail mod route.

Oh my!

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Re: Cajon Pass: ScaleRail

Unread postby up_8677 » Sat Jun 23, 2012 6:01 pm

I might try the fresh install of RW after I get your two click thing set up with all the assets I want. !!*ok*!!
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Re: Cajon Pass: ScaleRail

Unread postby BNSF650 » Sat Jun 23, 2012 6:12 pm

Lets see some pics with the upgrade?
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Re: Cajon Pass: ScaleRail

Unread postby Machinist » Sat Jun 23, 2012 7:07 pm

up_8677 wrote:I might try the fresh install of RW after I get your two click thing set up with all the assets I want. !!*ok*!!

Hehehe now a days I don't care anymore with fresh installs or verifying cache, I have currently about 250 mods in almost 5GB, all replaced whenever I want with 2-Clicks in 3 minutes... hope you get it working as well... *!!wink!!*

BTW, by Clean/Fresh installation I mean I renamed \railworks folder to \railworks NORMAL and then verified cache to get a clean installation (out of caution I verified again) it took me 12 hours to complete (average 400KB/sec). *!sad!*

Then I renamed the \railworks to \railworks CLEAN, and then a new "copy" as \railworks CLEAN 2 (only two hours long, to copy), so now I have two clean SP1 installations ready to use.

When I wanna play "normal" I rename \railworks NORMAL to simply \railworks and so on... I have currently 6 different installations: Normal (with everything), NERW (only NERW route and NERW fleet), LEP (a clean with LEP only), Test (like normal but for testing purposes), and at least two Cleans.

Hope this helps, but by your own risk!

Doc.
Last edited by Machinist on Sun Jun 24, 2012 6:27 pm, edited 4 times in total.
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