You don't necessarily need or want either the GPU or CPU to be near 100% use, certainly not as some kind of general rule. Efficient use of either or both of the processors in a sim is a good thing. Of course, we're talking about some other sim than RW. :-) What you don't want, though, is one of them to be near max while the other is waiting on it, as Flier is discussing, because that's what is meant by bottlenecking. If the sim can do what it needs to while only using part of the processing power of both the CPU and GPU, great.
After the update, SSAA will indeed make the image very blurry. Bill has a fix for that over on another forum. It works well. Until the update, MSAA would fail to render particles, and so smoke and steam, from the cab view. Big pain. Some ATI cards seem to run SS better than MS. In general, it seems nVidia runs MS better than SS, although 1x2 or 2x1 won't take a big performance hit (just make things blurry). Perhaps they'll fix that in a subsequent update.

