NEC TS 2012 Optimized

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Re: NEC TS 2012 Optimized

Unread postby g_nash » Thu Oct 13, 2011 12:25 am

Griphos wrote: (much more important than some FPS value above 30 which isn't detectable anyway)


Actually the human eye can and does detect motion ( fps as we're talking here ) well above the 30 displayed on a monitor and rendered by your GPU ..

Thanks .
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Re: NEC TS 2012 Optimized

Unread postby PapaXpress » Thu Oct 13, 2011 12:52 am

Lights don't seem to be too much of a problem on my rig... not sure why. What is a problem is F6. When labels are on my memory (RAM not video RAM) doubles. I end up near 85% used of 8gig.
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Re: NEC TS 2012 Optimized

Unread postby KCJones » Thu Oct 13, 2011 1:04 am

It also appears to be optimised to prevent 3rd party rolling stock to run on it either. All my Britkit stuff causes it to crash including, most importantly my GG1 which I have been updating specifically for the route!!!! getting a bit paranoid I tried the G-Trax stuff I have with similar results. I will try removing the lighting and see what that does!!! !*hp*! !*hp*! !*hp*!

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Re: NEC TS 2012 Optimized

Unread postby PapaXpress » Thu Oct 13, 2011 1:06 am

This is odd... MadMike is updating the RS3 and I just QA'd the HH660 he just finished, both have lights and no crashes... but we are not running on an RSC "optimized" route (unless I am wrong about TestTrak).

Update:

ugh.

Just ran the new RS3 on NEC... what a ride. I thought I was going to fly off the rails at any time. I didn't crash, but cannot fathom why they that much wobble in the rails.

Update 2:
The frame rates at not that great. @24 fps, but its still seems smooth and is playable (no skipping). I am sure if I turn on all the bells and whistles I will bring it to a grinding halt.
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Re: NEC TS 2012 Optimized

Unread postby KCJones » Thu Oct 13, 2011 2:15 am

Funny after my last moan and a big windows 7 update the NEC crashes the sim with the default stock too!!!!! Odd!!!!
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Re: NEC TS 2012 Optimized

Unread postby Andimax » Thu Oct 13, 2011 3:30 am

Same problem here, TS 2012 is unable to find the default Rolling Stock, and won´t run anymore! All I can say ist: Congratulations RSC! Next time maybe buy a running game-engine instead of trying to produce an own! There are so many engines out there, don´t understand this !*don-know!* !*not-ok*!


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Re: NEC TS 2012 Optimized

Unread postby g_nash » Thu Oct 13, 2011 4:10 am

Andimax wrote: All I can say ist: Congratulations RSC! Next time maybe buy a running game-engine instead of trying to produce an own! There are so many engines out there, don´t understand this !*don-know!* !*not-ok*!


Poor "Heracles" ... http://forums.uktrainsim.com/viewtopic. ... &p=1306131 ... RSC are only using what they "inherited" from Kuju .

:D
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Re: NEC TS 2012 Optimized

Unread postby gleno747 » Thu Oct 13, 2011 4:13 am

g_nash wrote:
Poor "Heracles" ... http://forums.uktrainsim.com/viewtopic. ... &p=1306131 ... RSC are only using what they "inherited" from Kuju .

:D

They built their own game engine for the TSX features in TS 2012.
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Re: NEC TS 2012 Optimized

Unread postby g_nash » Thu Oct 13, 2011 5:24 am

gleno747 wrote:They built their own game engine for the TSX features in TS 2012.


Really !**conf**! ... wonder how that works , I'm still seeing "Heracles" in gamemanager.dll .

!!det!!
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Re: NEC TS 2012 Optimized

Unread postby micaelcorleone » Thu Oct 13, 2011 7:33 am

styckx wrote:Folks.. I am a genius.. (not really) Here is a simple solution.. Albeit, crude, and you won't have lights anymore, but seriously, at this point who cares? I just want to play with trains..

Browse to your Northeast Corridor folder

Right Click the lights folder.

And delete it.. Yes.. Just delete it (backup if you wish but delete it!!!)

Wow! I can run the NEC again.
Thanks for the tip. !*brav*!
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Re: NEC TS 2012 Optimized

Unread postby styckx » Thu Oct 13, 2011 8:43 am

Good, glad.

I went through all the light blueprints and fixed some. Some had shadows set (loco and point lights) and some weren't set for day/night cycles. Even after correcting that it didn't help much at all and that is when the delete stick came out.

I think it was just a route wide asset overload.
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Re: NEC TS 2012 Optimized

Unread postby Griphos » Thu Oct 13, 2011 9:25 am

g_nash wrote: Actually the human eye can and does detect motion ( fps as we're talking here ) well above the 30 displayed on a monitor and rendered by your GPU ..

Thanks .


I don't want to get into this old chestnut of an online argument. My point was that the new TSX engine doesn't appear to allow for the usual AA settings and setting AA to x4 or even lower should increase performance (FPS) significantly. Give it a try. I'm unable to detect any difference in aliasing in the sim at the different AA settings with TSX on, and so dropping the setting to increase performance comes at no cost to visuals.

Keep your FPS around 30, and as long as the frames are rendered smoothly (with the help of a FPS limiter) and it will look like smooth and believable motion to you. That's the ticket, right?!

That's very interesting about deleting the lights folder on the NEC (which I was wanting to buy as soon as I saw it had been "optimized" for 2012...but then decided not to after reading these posts). I wonder if that will work with Horseshoe. It slows down to the proverbial 14FPS or so on my system with settings that allow the other routes to fly. I will give it a try (after backing up) when I get home. I can live without lights for smooth performance on that great route.
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Re: NEC TS 2012 Optimized

Unread postby styckx » Thu Oct 13, 2011 9:32 am

It does not have the same effect on HSC. Tried that right before I went to bed. I don't believe because the lights themselves are any different, just a considerable amount less of them.

We're talking lighting a 1950s mountain route vs a modern day city and suburban route. One needs lights here and there, the other needs lights on every inch through the entire route.
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Re: NEC TS 2012 Optimized

Unread postby ca2kjet » Thu Oct 13, 2011 9:35 am

This is very disappointing to hear. Not sure if I should rush to purchase the route just yet. *!sad!*
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Re: NEC TS 2012 Optimized

Unread postby Machinist » Thu Oct 13, 2011 9:43 am

styckx wrote:Folks.. I am a genius.. (not really) Here is a simple solution.. Albeit, crude, and you won't have lights anymore, but seriously, at this point who cares? I just want to play with trains..

Browse to your Northeast Corridor folder

Right Click the lights folder.

And delete it.. Yes.. Just delete it (backup if you wish but delete it!!!)

Hi styckx, where exactly is that "lights" folder? I browse to NEC folder (00000030-....., right?) but didn't find any "lights" folder. !*don-know!*
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