miata54 wrote:Might as well start a new wish list for RW2012 updates. I look at this one as just icing on the cake for IMHO, RW2012 is very quickly, if not already, the benchmark for Train Simulations. Yes, it is not perfect, but it is just going to get better and better with time as RS further develops this sim.
Pressing F5 brings up text of the loco/train operational conditions. How about adding another line to show the speed limit and when the limit is reached, turn the lettering in the current speed line, to red. This would eliminate having to toggle between F4 and F5 to get that piece of info. If this has already been suggested, my apologies.
OK, what would you add for suggestions?
miata54 wrote:Might as well start a new wish list for RW2012 updates.

Chuck F wrote:Hi! Another thing that has occurred to me, is that covered cars, i.e. covered hoppers and box cars, do not have an Empty and Loaded version. I tend to run long trains, so the differences in weight should be noticeable. Cheers; Chuck F.
MikeK wrote:I would like the RW team to focus less on eye candy and more on the core simulation for the next version. Windshield wipers that remove simulated water from the glass is cool and all, but the fact that it was a higher priority than getting brake pipe pressures to increase and decrease at realistic rates on long trains seems a little strange for a train simulator. Hopefully now that the graphics improvements are out of the way the attention can turn to other things.
Also, one of the big advantages that MSTS still has over RW is the amount of content, in the form of routes, rolling stock and scenarios. I think a huge improvement would be to include a scenario generator. That way, instead of shipping with a couple of scenarios that probably took weeks to make, routes would have infinite replayability. The player could specify start and end points for their train, a priority for their train, and traffic density and priority for AI traffic, a scenario would be generated and off you go. The AI dispatcher would get you across the line making real time decisions based on what traffic is around you and whether it is a higher or lower priority than your train.
On a related note, I am amazed that the scenarios in the horseshoe curve route are locked when you first load it up. For a simulation that is lacking in content, limiting the number of available scenarios is the wrong approach. I am not so interested in switching scenarios. Forcing me to do a switching scenario to get to the long haul scenarios made me go back to MSTS for a while last night.
Lastly, make it so that I can have more than one save file at a time. This isn't some crappy console game. I hope.
3. anyone who states RW is lacking in content is clearly new to the sim....
I remember when Bar-SanBar with two locomotives was allllll we yanks had to play with. Had zero addons, zero passenger cars, zero U.S. steamers. Barstow yard stuttered by at 2-3 fps on the first machine that I finally got RailSimulator to run on! 
1. its the eye candy that pays for the core updates
3. anyone who states RW is lacking in content is clearly new to the sim....
steve_the_slim wrote:but MSTS and Trainz have the advantage of sheer numbers (although that's partly because they've been around longer; ).
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