jp4712 wrote: And now there's a real reason to comply with speed limits: if you go too fast for the condition of the track, you'll derail even on straight, plain line.
Paul




jp4712 wrote: And now there's a real reason to comply with speed limits: if you go too fast for the condition of the track, you'll derail even on straight, plain line.
Paul
jp4712 wrote:Cab sway: was it totally, utterly 100% real-life realistic? No. Was it the silly side-to-side seasicknss of RS in the early days? No. Are they still working on it? Yes. I'd give it 8/10 at this stage. What is really cool is that unlike BVE, it isn't random and hard-coded into the core. Cab sway is driven by two factors: the track rules, and the characteristics of the train's suspension - both configurable by the content creator. So if you take a train with stiff suspension over a really well-maintained piece of track (eg HST out of Paddington), then cab sway is hardly noticeable. If you take a Geep over a yard that hasn't seen maintenance in years, then it bucks and sways. And now there's a real reason to comply with speed limits: if you go too fast for the condition of the track, you'll derail even on straight, plain line.
Paul
PapaXpress wrote:A question about repainting. Will repainters benefit from any of the new enhancements in TS 2012? Should we put our projects on hold until then?
imnew wrote:One question for you, or one word is more correct, "stuttering". You know that RW can stutter even though you are running high FPS. How did that come out on your visit? Did you notice smoother gameplay, runbys and so on?
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