SMMDigital wrote:All of the trees you see in the mountainous / hilly areas are the RSC Oak blocks. .
OMG, that is ever so slow!
SMMDigital wrote:RSC though, has an annoying habit of "showcasing" stuff that either takes a year to appear or never actually materializes.
I wouldn't single out RSC for that. Seems like a pretty common practice in today's marketplace.
spec5sx wrote:My guess is they are going to release the BIG update with the NEC route.
I don't think the NEC will be much of a "tree route". Even in the forested regions of the route the terrain is flat; planting forests on flat terrain is a cinch. My guess is we won't see block tree assets until December.
eyein12 wrote: I plant them first on my route then track. because i use the copy paste method by selecting a few random assortments of trees and start applying them like they are 1 asset(which they are not considered unfortunetly. Then i draw a circle around them and hit the J key.
In a new project of mine, the plan is to finish all track, then temporarily remove the tracks.bin file and track tiles folder, use the copy/paste method to plant individual trees judiciously along the route following the roadbed in the terrain. After "J-keying" the trees to the ground, I'll put the track tiles and bin back into the route folder, clean up any branches hanging over the tracks and then start adding scenery items. Adding a few tree groups on the horizon and playing lumberjack to cut out places for scenery should be fun, instead of the usually PITA.
In any case, I have a feeling that planting the vegetation before "logging" out places for scenery and towns (just like real-life) could end up looking more realistic than ever.
Tori