You should see something like this:
<cSpotLightComponentBlueprint>
<Radius d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Radius>
<Phi d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Phi>
<Theta d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Theta>
(These I've already changed to zero, as you can see.)
Goodluck have fun!
