PapaXpress wrote:Dynamic scenarios will not solve the problem. You will get stranger scenarios since you can clobber together anything you want. Passenger cars from a cement factory, tankers from a quarry, just imagine it, and it will become silly really quick.
In my mind you set up a large pool of pre-made consists that make sense for the route and era, and there would be some way to tell the sim which of these to select from. It would randomly choose a handful of trains and put them on the main line, and you drive your train to the other again of the line against this opposing traffic. Of course this is boring on a double track main which is all that RW can do right now, but I am still hopeful that one day this sim will be able to support more interesting single track operations.
What would be really cool is if you could assign priorities to different trains, then the AI dispatcher would try to get faster trains to overtake slower trains as well!
But of course you are right, if we end up with activities that don't make sense it will get silly quickly!
Don't worry though, this is RSC we are talking about. I know that they will get it right the first time!
