RSAdam wrote: Dark Territories are a fascinating concept for us British

but essentially I understand it as effectively the same as air traffic control.
Regards
Adam
HI Adam,
Train Orders in Dark Territory are not really that complicated until you throw in a time table which can estable different classes of trains. If all trains are run as extras, this simplifies the train orders. To setup a meet lets say we have a East/West Railroad from point "A" to point "B". Now lets say half way between "A" and "B" is "Halfway Siding" We have one train running east with engine number 10 and one train running West with engine number 11. Here is the Order
To C&E of Eng 10 at Point "A" and Eng 11 at Point "B"
Eng 10 run extra from Point "A" to Point "B"
Eng 11 run extra from Point "B" to Point "A"
Extra 10 hold the main track and meet extra 11 at Halfway siding.
Extra 11 take siding and meet extra 10 at Halfway siding.
So basically this order says both trains have to meet at Halfway siding, so if extra 11 reaches halfway siding first it must sit there until train 10 arrives, it doesn't matter if this wating period is 10 minutes or 10 years :) What does all of this really mean? Well in my limited computer programming experence I would think it would be possible and maybe along the same logic that is used to choose locations to pickup or setout freight cars, to choose locations for a meet. If the AI train arrives at this location first, it would wait until after the player train has passed. Now on the other hand if the player arrives and passes the meet point, it should be treated the same as passing a absolute stop signal. Just something for the crew at RSC to kick around :) Keep up the great work guys this update sounds fantastic and by the way, does the new route being released with Rail Works 3 happen to go around Horse Shoe Curve?
Regards,
Rich S.