by MikeK » Wed Nov 02, 2011 1:56 pm
Kali, I tried your SD40-2 update last night.
Thank you so much for the effort, it is great to see someone at least trying to fix some of the issues with the sim.
One thing I noticed though if I watched the data using the F5 view, is that when the brakes are released the "brake pipe" pressure still recharges extremely fast, whereas the "brake cylinder" pressure drops very slowly.
Someone please correct me if I am wrong, but I would have thought that it would be the other way around. From a steady braking state, any increase in brake pipe pressure would cause the brakes to immediately release. Obviously on a long train it would take some time for that change in pressure to propagate down the length of the train, but when any individual car sees the change in pressure, the brakes release.
So for example, say the brakes are on, and the situation looks like this:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 80 - 25 - Applied
50 cars in - 80 - 25 - Applied
100 cars in - 80 - 25 - Applied
If you then release the brakes, after a few seconds it might look like this:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 81 - 0 - Release
50 cars in - 80 - 25 - Applied
100 cars in - 80 - 25 - Applied
After a few seconds more, the change in pressure has now reached the middle of the train:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 81 - 0 - Released
50 cars in - 81 - 0 - Released
100 cars in - 80 - 25 - Applied
Finally the change in pressure makes it to the rear of the train. At the same time the pumps on the locos are still increasing the pressure at the head end:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 82 - 0 - Released
50 cars in - 81 - 0 - Released
100 cars in - 81 - 0 - Released
A few minutes later:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 87 - 0 - Released
50 cars in - 86 - 0 - Released
100 cars in - 85 - 0 - Released
Finally after several minutes:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 90 - 0 - Released
50 cars in - 90 - 0 - Released
100 cars in - 90 - 0 - Released
Now full braking capability has been restored. Now if the same 10lbs brake pipe reduction is made:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 80 - 25 - Applied
50 cars in - 90 - 0 - Released
100 cars in - 90 - 0 - Released
After the drop in pressure has made it halfway down the train:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 80 - 25 - Applied
50 cars in - 80 - 25 - Applied
100 cars in - 90 - 0 - Released
When the drop in pressure finally makes it to the back of the train:
Location - Pipe pressure - Brake cylinder pressure - Brake state
Head end - 80 - 25 - Applied
50 cars in - 80 - 25 - Applied
100 cars in - 80 - 25 - Applied
I believe this is how the braking system should work. I do not have any helpful concrete numbers regarding how quickly changes in brake pipe pressure move from car to car, or how long it takes to increase the pressure in the brake pipe on a long train. I do remember seeing an issue of Trains magazine sometime in the last year or two that focused on distributed power, and they had some diagrams indicating that it could take 20 - 30 seconds for a change in pressure to make it from one end of a long train to the other. To me this means that when the brakes are applied, after 20-30 seconds the brake would be on at every car. When they are released, 20 to 30 seconds later they would be fully released at every car. To do it properly, the number of locos would have to be a factor. For example, with 4 locos instead of 2, that is twice as many compressors, so it should take half the time.
In other words, the 2 big problems are that firstly the game doesn't simulate the pressure in the brake pipe at each car, it treats the whole train as having the same pressure, and secondly the pressure in the brake pipe increases waaaaay to fast, meaning that you can repeated apply and release the brakes with no fear of running out, which isn't realistic.
Another improvement that I would love to see if it could happen is to see changes in the brake pipe pressure go not just from front to rear, but from wherever a locomotive is in the train, including mid train and rear DPUs. That one I am guessing will need changes from railsim.com :)
I hope this is helpful (and accurate!).
Mike.