

bartelucci wrote:Kali.... I just took 5 modified sd 40-2 and 50 modified coal (loaded) from monument to castle rock and all i can say![]()
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TrainMaster1 wrote:Okay let's clear up a couple of items.
#1 In the real world Independent brakes only apply on the first locomotive. Some games may have figured out how to get them to go to all the locos. That is not prototype. So if you want to run right...first loco only.
Nick
Kali wrote:It ( thankfully ) isn't, the dynamics really are that strong in some setups, so much so that the F7 can jackknife trains...
You don't appear to be able to remove brakeforce from the driven engine; I tried and the trainbrakes still stopped it, I just lost use of the independent brakes! I guess I might have found a bug there. So there's seemingly no way of bailing the engine brakes off unless the I find the right combination there. My idea was to zero out the trainbrake force for the engines and script the independent brake to work in it's place, but that is a rather large hurdle to overcome.
So, I have my train-length dependent brakes now, and I'm not sure many people are going to like this at all; waiting for 3 mins for the brakes to come off isn't much fun. Thoughts? a step too far?
Kali wrote:Loco brakes aren't propogated in RW, I'm sure I tried that earlier in the thread ( there's scripting in the SD40 to make it work if RSC ever flipped a switch to let it happen ). If you did it in core to let US stock work it'd break european behaviour, so, interesting problem there. On UK - and I assume European - engines all the brake systems feed into the distributor, so there's no way you even could bail them off without having a totally separate brake control system to do it; and there's no operational need for it anyway.
I need a small behavioural issue cleared up.
* Automatics are on to some value, call it 10lbs
* You move the handle to Release to get them to start releasing
* You move the handle to the lowest point in advance of the release position you can.
* Is the resulting pipe pressure minimum app, or can you release the brakes to below min app?
Thanks to wanting to change the timing in script I have to script all this behaviour too. So much more complicated than our systems :P
When you move the handle all the way to the left, that is the full release position. At the full release position the brake pipe should charge to 90 lbs. (Unless it is set to another value with the feed valve, but that's another topic) When you move the handle from the full release position to the first bump on the valve, that is the minimum reduction position
I hope this clears up some of the confusion? The update I sent Mike Simpson that has been included with RW_Tools, trys to model the 26L brake stand. Here are the settings I used in the Engine.bin file <Notch>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34354912">
<Identifier d:type="cDeltaString">Release</Identifier>
<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34364256">
<Identifier d:type="cDeltaString">GraduatedSelfLapLimitedHolding</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">0.0800</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34365664">
<Identifier d:type="cDeltaString">Suppression</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000403333EB3F" d:precision="string">0.5100</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34361056">
<Identifier d:type="cDeltaString">ContinuousService</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.6500</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34359520">
<Identifier d:type="cDeltaString">Emergency</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000606666EE3F" d:precision="string">0.9500</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
</Notch>
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