Haystack wrote:I wish they would post the specs which they use when they make these videos. I don't want to know the minimum, I want to know what I NEED for it to run/look good.
These clips don't necessarily have to be rendered in real time during game play. Do these game engines have a render function using maximum settings running a scripted scenario using any amount of CPU time it takes to produce those clips?
More pixels and eye candy, more realism, means your new 'most and best of everything needed' gaming rig usually ends up running compromise settings in real game play, just like today with TS 2016.
Creation tools, documentation, DRM, etc. Anybody knows?



