Triple Monitors and FOV Settings

Discuss almost anything about RailWorks.

Triple Monitors and FOV Settings

Unread postby nolatron » Thu Jun 28, 2012 6:26 pm

So just some tests I did with the FOV setting and my triple monitor setup. I'm using a TripleHead2Go with three 21.5" monitors. My total screen resolution is 5760x1080. I have a outside & cab screenshot plus a camera pic for each FOV setting. Links to full size phots are listed as well(they're huge).

FOV = 60
Image

Image

Image

Full size Links: Outside, Cab, Camera
Last edited by nolatron on Thu Jun 28, 2012 6:28 pm, edited 1 time in total.
nolatron
 
Posts: 37
Joined: Wed Feb 23, 2011 9:38 pm

Re: Triple Monitors and FOV Settings

Unread postby nolatron » Thu Jun 28, 2012 6:26 pm

FOV = 65
Image

Image

Image

Full size Links: Outside, Cab, Camera
Last edited by nolatron on Thu Jun 28, 2012 6:28 pm, edited 1 time in total.
nolatron
 
Posts: 37
Joined: Wed Feb 23, 2011 9:38 pm

Re: Triple Monitors and FOV Settings

Unread postby nolatron » Thu Jun 28, 2012 6:26 pm

FOV = 70
Image

Image

Image

Full size Links: Outside, Cab, Camera
Last edited by nolatron on Thu Jun 28, 2012 6:28 pm, edited 1 time in total.
nolatron
 
Posts: 37
Joined: Wed Feb 23, 2011 9:38 pm

Re: Triple Monitors and FOV Settings

Unread postby nolatron » Thu Jun 28, 2012 6:27 pm

FOV = 75
Image

Image

Image

Full size Links: Outside, Cab, Camera
Last edited by nolatron on Thu Jun 28, 2012 6:27 pm, edited 1 time in total.
nolatron
 
Posts: 37
Joined: Wed Feb 23, 2011 9:38 pm

Re: Triple Monitors and FOV Settings

Unread postby nolatron » Thu Jun 28, 2012 6:27 pm

FOV = 80
Image

Image

Image

Full size Links: Outside, Cab, Camera
nolatron
 
Posts: 37
Joined: Wed Feb 23, 2011 9:38 pm

Re: Triple Monitors and FOV Settings

Unread postby Machinist » Thu Jun 28, 2012 11:41 pm

Nice pics series! Could you post the same for FoV 40, 45 and 50?

Even FoV 60 looks too much unrealistic (I mean looks that your FoV is higher than FoV 60 for single monitor), the exit of Victorville looks farther than it should.

In the splash screen, are you selecting Screen Resolution Triple Head 5760x1080 and Monitor Arrangement 3x1? If not yet, could you set to 3x1 and post one series with your FoV 60?
Last edited by Machinist on Fri Jun 29, 2012 8:08 am, edited 6 times in total.
Who doesn't have dog, hunts with cat.
User avatar
Machinist
 
Posts: 1105
Joined: Fri Apr 02, 2010 1:02 am
Location: São Paulo, Brazil

Re: Triple Monitors and FOV Settings

Unread postby Machinist » Fri Jun 29, 2012 12:49 am

When setting 3x1 monitor arrangement the central screen should be the same of 1x1, with no distortion caused by another software.

The FoV 60 in your system is equivalent to "normal" FoV 90 (if not 95 or higher). The position of engine is quite the same, but in your pics the far bridge can't be noticed, all the objects look even more distant.

FoV 65 (Default).jpg
Image

FoV 90 in cab.jpg
Image

FoV 90 external.jpg
You do not have the required permissions to view the files attached to this post.
Who doesn't have dog, hunts with cat.
User avatar
Machinist
 
Posts: 1105
Joined: Fri Apr 02, 2010 1:02 am
Location: São Paulo, Brazil

Re: Triple Monitors and FOV Settings

Unread postby _o_OOOO_oo-Kanawha » Fri Jun 29, 2012 4:52 am

It seems to me TS2012 or the Matrox grahpics driver doesn't take the monitor placement into account.
The display is treated as a linear plane instead of a curved plane, like in those surround projection theaters mentioned in this thread.
Therefore the widescreen projection has lots of perspective distortion, much like a ultra wide angle lens in photography.
So unless one can specify screen placement and what is to be projected on which screen, the feature is not what I consider usefull.
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: Triple Monitors and FOV Settings

Unread postby nolatron » Fri Jun 29, 2012 7:10 am

Machinist wrote:Nice pics series! Could you post the same for FoV 40, 45 and 50?


Sure, I can do those tonight.

Machinist wrote:In the splash screen, are you selecting Screen Resolution Triple Head 5760x1080 and Monitor Arrangement 3x1? If not yet, could you set to 3x1 and post one series with your FoV 60?


Here's my settings, except now the resolution is 5760x1080. Pretty much all defaults still.

Image
nolatron
 
Posts: 37
Joined: Wed Feb 23, 2011 9:38 pm

Re: Triple Monitors and FOV Settings

Unread postby nolatron » Fri Jun 29, 2012 7:16 am

_o_OOOO_oo-Kanawha wrote:It seems to me TS2012 or the Matrox grahpics driver doesn't take the monitor placement into account.
The display is treated as a linear plane instead of a curved plane, like in those surround projection theaters mentioned in this thread.
Therefore the widescreen projection has lots of perspective distortion, much like a ultra wide angle lens in photography.
So unless one can specify screen placement and what is to be projected on which screen, the feature is not what I consider usefull.


Yeah, the same kinda happens with Flight simulator. Even though a knob is at the far right of the cockpit, it appears larger at it gets further to the right of the right monitor due to the camera's distortion of peripheral objects. Outside scenery though seems to work pretty good. That's why most triple monitor setups have a physical cockpit for controls and the view just on the monitor (something I plan on doing).

Some games just handle the uber-wide resolution better than others. I think TS2012 is one that probably plays better with a single monitor or maybe a lower triple monitor resolution.

It's a new toy so just gotta experiment. *!greengrin!*
nolatron
 
Posts: 37
Joined: Wed Feb 23, 2011 9:38 pm

Re: Triple Monitors and FOV Settings

Unread postby krellnut » Fri Jun 29, 2012 8:04 am

I don't like any of the pics. The loco is stretched unrealistically long. If that's the best three monitors can do, I'm sticking with 1080x1920.
krellnut
 

Re: Triple Monitors and FOV Settings

Unread postby Machinist » Fri Jun 29, 2012 8:26 am

I was ever curious about this triple monitors system, let's see if it looks better with lower FoV like 40.

Did someone test NVidia 3D Vision glasses yet? That's another feature that I would like to see, but too much expensive to invest without knowing if it works, or not.
Who doesn't have dog, hunts with cat.
User avatar
Machinist
 
Posts: 1105
Joined: Fri Apr 02, 2010 1:02 am
Location: São Paulo, Brazil

Re: Triple Monitors and FOV Settings

Unread postby _o_OOOO_oo-Kanawha » Fri Jun 29, 2012 8:30 am

I was looking over the Matrox web pages and learned that the TripleHeadToGo isn't an actual videocard/GPU accelerator but rather a clever splitter of sorts.
That explains probably why you cannot "arrange" the monitors in semi-circular fashion, since the display is rendered linear.
Unless the game or program you are using allows for non-linear arrangement of the monitors and needs you to set up "perspective distortion" to allow a surround view setup.
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: Triple Monitors and FOV Settings

Unread postby arizonachris » Fri Jun 29, 2012 9:27 am

Doc, first off, for 3D you need 120Hz monitors, not the regular ones. They cost an awful lot more than a regular monitor. And the Matrox can't do 120Hz. (yet, I'm sure they are working on it) The Matrox is really a fine product, great customer support, too. I had one about 3 years ago. But my CRT's started burning out, I gave up. Now it's just one 24" Asus flat screen, which I really love. !!*ok*!!
Ryzen 7 2700K, Asus Prime X570P, 32Gb DDR4, 2x 1Tb M.2 SSD's, RTX2060 6Gb, Occulus Rift
Win 10 Pro 64bit, keyboard/ mouse/ wheel/ pedals/ baseball bat
Security Coordinator on the Battleship Iowa
User avatar
arizonachris
 
Posts: 3955
Joined: Sun Mar 21, 2010 10:36 am
Location: Southern California

Re: Triple Monitors and FOV Settings

Unread postby Machinist » Fri Jun 29, 2012 10:09 am

*!!thnx!!* Chris... now I'm sure I won't have the 3D feature aboard.... !*roll-laugh*!
Who doesn't have dog, hunts with cat.
User avatar
Machinist
 
Posts: 1105
Joined: Fri Apr 02, 2010 1:02 am
Location: São Paulo, Brazil

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 31 guests