FPS

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Re: FPS

Unread postby robbit » Mon Jun 04, 2012 7:38 pm

Awesome thanks for the list FOV=85 looks good
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Re: FPS

Unread postby robbit » Mon Jun 04, 2012 7:40 pm

Machinist wrote:In huge US engines is easy, the problem is tweak all at same time on SD40-2, SD-38, GP-7, GP-9, SW1200, SW1500, steams in general (holding firebox)... !*salute*!


But I was talking about the Class 67 not american
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Re: FPS

Unread postby maxsdad » Mon Jun 04, 2012 7:54 pm

Doc:

Again, thanks for all your wisdom.

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Re: FPS

Unread postby Machinist » Mon Jun 04, 2012 8:01 pm

robbit wrote:Awesome thanks for the list FOV=85 looks good

Humm... looks like FOV in games works in the opposite way of lens diameter (FOV in photographic machines).
FOV=85 gives a wider view (very nice in cab) though objects are unrealistic farther. I'll try other settings and post them soon... Thanks for the info. !!*ok*!!
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Re: FPS

Unread postby robbit » Mon Jun 04, 2012 8:07 pm

Yes I only tested in cab I tried 70 and 85 they both looked good
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Re: FPS

Unread postby robbit » Mon Jun 04, 2012 8:16 pm

When you tried the command line for multicore did you try -Multi-core or -Multicore?
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Re: FPS

Unread postby robbit » Mon Jun 04, 2012 8:27 pm

I think -Multi-Core works Please somebody test this and let me know
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Re: FPS

Unread postby Machinist » Mon Jun 04, 2012 10:16 pm

MultiCore: average 15fps 65% processor usage
Multi-Core: 15fps 72% usage

Are you right? !*don-know!*

About FOV samples see this other post:
viewtopic.php?f=6&t=5665&p=57478#p57477

Cheers,
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Re: FPS

Unread postby peterhayes » Tue Jun 05, 2012 5:20 pm

Doc
What about
-followaitrain ?
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Re: FPS

Unread postby Machinist » Tue Jun 05, 2012 5:46 pm

peterhayes wrote:Doc
What about
-followaitrain ?
PeterH

Peter
That I don't know yet, but last night I tried one that is really ultimate and awesome, a dream for scenarios writers and users: -SmartAITrain (case sensitive, of course)... with that setting AI trains obbey red signals, signal blocks and never hit each other neither against your Player Train! !*drool*! But, well... Everything was going very well when the clock's alarm rang and I woke up. It happens... was so good to be real !*roll-laugh*!
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Re: FPS

Unread postby peterhayes » Tue Jun 05, 2012 7:40 pm

Doc
You haven't been at the Brazil nuts again?
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Re: FPS

Unread postby robbit » Tue Jun 05, 2012 7:57 pm

Wait! I thought he was the Brazil Nut. hmmm... !*roll-laugh*!
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Re: FPS

Unread postby peterhayes » Tue Jun 05, 2012 8:11 pm

No!
Actually, he's an Off the Wall Nut! **!!bow!!**
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