by Machinist » Fri Jun 01, 2012 8:07 am
Hi Craig,
The game cache (blueprints.pak) is just a list of all files of a certain folder (called provider) which supposedly speeds scenarios (routes) up when loading. According to my own tests it speeds up only 10-15% compared to when you are not creating cache (if your scenario loads in 30secs without cache, will load in 25secs with cache), but is very known all the problems that game's cache causes and the related waste of time.
As far as I known (and I have been seing) using (or not) game's cache only creates (or not) a pre-list of files to be loaded with the purpose of speed the loading up next time you use the same assets, nothing else, it doesn't delete any file you have on your pc. The preload Steam feature is same as clearing game cache when starting TS2012, nothing different.
To check if the problem is related to cache (I'm sure is not), delete the change you did on Steam and use normally the game, ie clear cache before start TS2012 and see what happens.
If you can create a new route showing assets textures it means that the textures files are there, anywhere. Check the in-game Options | Graphics settings for textures and terrain details, maybe they are at the lowest level for some reason, which may explain why you don't see ground textures in any route. I'm quite sure your problem is related to graphic settings, it's strange that all textures (and only textures) of "all" your routes were messed. If you were having problem with a certain route.... but with all routes instead?!?! I never heard about that.
To restore the game to its original/default installation (with all needed files) just go on Steam and verify the integrity of game cache, there is a lot of threads explaining how to do this, in case you don't know yet.
Cheers,
Doc.
Last edited by
Machinist on Fri Jun 01, 2012 10:21 am, edited 1 time in total.
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