Hey guys,
Ive figured out what I did wrong with the performance hit in davenport. way too many texture draws. So i actually finally learned how to bake textures. now I can get all textures onto one map in a single bake, keeping the detail intact:) instead of using 10-100(yeah i know) textures on some building now they use 1 texture map lol. which already has improved performance on my cpu from what ive done so far. once I get all the major buildings that utilize more than 10 textures davenport area will be seemless and load way faster. itl be a while with other things going on but this is something i've been doing in between.