adjusting sound

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adjusting sound

Unread postby seaboardairline » Sun Mar 04, 2012 9:18 am

How can you increase sound volume of diesel horn in engine. Yeah, I know I could turn the volume knob up on the speakers! *!!wink!!*
Thanks!
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Re: adjusting sound

Unread postby arizonachris » Sun Mar 04, 2012 10:43 am

Krellnut has an excellent sound enhancement pack here in the file library. Not sure if it's under RW2 section or TS2012.
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Re: adjusting sound

Unread postby Hawk » Sun Mar 04, 2012 10:51 am

Here's a link to Krellnut's GP38 sound pack.

http://railworksamerica.com/FileLibrary ... t=Krellnut

The only other sound pack I found in the RWA library is his wagon sound pack.

http://railworksamerica.com/FileLibrary ... t=Krellnut
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Re: adjusting sound

Unread postby TheFlier » Sun Mar 04, 2012 7:07 pm

seaboardairline wrote:How can you increase sound volume of diesel horn in engine. Yeah, I know I could turn the volume knob up on the speakers! *!!wink!!*
Thanks!


Get a free copy of the excellent RW_Tools, then go file hunting :)

Depends which engine you want to adjust? but all the sounds for each engine are held in a completely different folder structure to the engines. They're not usually far away from the engine files though, probably up a few folder levels under a folder called AUDIO. best way to find them is look (using RW_Tools) under the actual engine's .BIN file then keep searching for AUDIO in there until you find a path pointing at a PROXYBIN file, (the name is usually quite obvious).

exmple:
Class47
engine's .BIN file is here: railworks\Assets\Kuju\RailSimulator\RailVehicles\Diesel\Class47\Green\Engine\class47_br.BIN
engine's horn file is here: railworks\Assets\Kuju\RailSimulator\Audio\RailVehicles\Diesel\Class 47\Cab\Class 47 Horn.proxybin

Not always as obvious as this one, and most engines have a million different BIN and Proxybin files attached to them, you have to take your time and get used to how they hang together. But the Engine's .BIN file is usually the place where everything gets pulled together, so that's a good place to start :)
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Re: adjusting sound

Unread postby krellnut » Sun Mar 04, 2012 8:18 pm

Except all audio is read with the XML file, not the bin. Don't know why, but that's the way it is. You could delete the bin files from all the audio sections with no consequences. Usually horn volume is set to 1, the loudest the game will go. Sometimes you can edit the sound file itself and make it louder, but then you run the chance of getting into distortion. Have fun.
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Re: adjusting sound

Unread postby Chacal » Sun Mar 04, 2012 10:43 pm

krellnut wrote:Except all audio is read with the XML file, not the bin. Don't know why, but that's the way it is. You could delete the bin files from all the audio sections with no consequences.


Usually, games using a "source" and a "compiled" version of data files (such as .xml vs.bin files in RW, or .wav vs .dav) work like this:
- if only the source or the compiled version exists, use it;
- if both exist, use source version.
This makes it easier to modify the files.
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Re: adjusting sound

Unread postby seaboardairline » Mon Mar 05, 2012 1:27 pm

Thanks for all the feed back, gents! !*salute*!
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