Beyond bells and whistles!

Discuss almost anything about RailWorks.

Beyond bells and whistles!

Unread postby OldProf » Mon Feb 27, 2012 5:34 pm

Thanks to RSC for my laugh (guffaw, actually) of the day, provided by this promotional description of the next engine coming down the chute:

"Available from 15 March! One of the most distinctive UK diesel locomotive designs of all time, the Class 70 is coming to Train Simulator 2012. The Class 70 owes its unique appearance to in-built safety measures, which aim to protect train crews in the event of a collision, and its North American ancestry (the type was designed and built by General Electric in Pennsylvania) which gives the cab a distinctly US flavour.

"The TS2012 Class 70 is highly detailed and includes many working features and readouts in the driver’s cab, including moveable sun blinds and swivelling seat, cab lighting, independent wiper settings, and dynamic display screens with readouts for reverser position, parking brake on, sander on, wheel slip, brake pressure, engine rpm, tractive force and speed."


What got me was the "swivelling (British spelling, naturally) seat" ... just what we all need in a locomotive! With all that stuff to look at, who will have time to drive? And what? No fully functional GPS? How about a DVD player, so we can watch our favorite train films during those long hauls? Cruise control, anyone?

Something I have noticed lately is that in some locos that don't have an actual bell, pressing the "b" key or clicking on the F4 HUD's bell symbol turns on the cab interior light. This can be seen and enjoyed in the Class 08 shunter included with the Woodhead Line, for example.

Let's all warm up our fingers and mice for the Class 70!
Tom Pallen (Old Prof)

{Win 10 Home 64-bit; Intel Core i7 6700 @ 3.40GHz; 16.0GB Single-Channel @ 1063 MHz (15-15-15-364); 2047MB NVIDIA GeForce GTX 960}
User avatar
OldProf
 
Posts: 2743
Joined: Wed Sep 09, 2009 10:09 am

Re: Beyond bells and whistles!

Unread postby Chacal » Mon Feb 27, 2012 5:47 pm

Old Prof wrote:How about a DVD player, so we can watch our favorite train films during those long hauls?


I'd rather have a laptop in the cab, so I could run Railworks on it during the long hauls.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6634
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Beyond bells and whistles!

Unread postby buzz456 » Mon Feb 27, 2012 6:22 pm

Brit Kits last several loco's have swinging bells. !!*ok*!!
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21278
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Beyond bells and whistles!

Unread postby Kali » Mon Feb 27, 2012 6:22 pm

There's none of that stuff in any RSC euro DLC either.
Kali
 
Posts: 1600
Joined: Mon Mar 14, 2011 1:00 am
Location: England-by-Sea

Re: Beyond bells and whistles!

Unread postby Machinist » Mon Feb 27, 2012 11:26 pm

According to this thread's shots (viewtopic.php?f=6&t=4699&hilit=erie#p45533), they forgot to mention that the .... brake pressure, engine rpm, tractive force and speed gauges are unreadable (4th shot) even zooming (6th shot), as usual. Engineers trainsimmers will have to wait a bit more to ride a really functional cab (I mean with readable gauges). Maybe, and hopefully, the upcoming huge DDX-40 will come with news...
Last edited by Machinist on Tue Feb 28, 2012 5:57 am, edited 1 time in total.
Who doesn't have dog, hunts with cat.
User avatar
Machinist
 
Posts: 1105
Joined: Fri Apr 02, 2010 1:02 am
Location: São Paulo, Brazil

Re: Beyond bells and whistles!

Unread postby ArcticCatZRT » Tue Feb 28, 2012 12:12 am

This past week I got Trainz TS12 pretty cheap and a download pack from Jointed Rails. The one thing I like about the game(other than how much content is available) is the fact that the SD80MACs I got had almost fully functional cab(ei. train length, weight, tractive force, etc) all working on the monitors. The one thing though is that in my opinion, RW3 is much more pleasing to the eye. I wish I could somehow merge the two games to get a truly awesome simulator, but alias, just dreams !*roll-laugh*!
User avatar
ArcticCatZRT
 
Posts: 386
Joined: Tue Feb 15, 2011 6:43 pm
Location: Palm, PA


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 34 guests