Ft Kent steam update

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Ft Kent steam update

Unread postby Kali » Tue Jan 24, 2012 3:42 pm

... finally. 108MB, just finished.
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Re: Ft Kent steam update

Unread postby Chacal » Tue Jan 24, 2012 5:20 pm

!*YAAA*!
Ft Kent + roinuj's SD40s + simer4's sounds = happiness
Over the hill and gathering speed
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Re: Ft Kent steam update

Unread postby Samwolf » Tue Jan 24, 2012 5:38 pm

Rats! They switched out the CN engines for UP engines. !**conf**!
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Re: Ft Kent steam update

Unread postby Chacal » Tue Jan 24, 2012 5:55 pm

Fools! We wil thwart their evil plan with our widenose weapon.
Over the hill and gathering speed
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Re: Ft Kent steam update

Unread postby Samwolf » Tue Jan 24, 2012 6:59 pm

Chacal wrote:Fools! We wil thwart their evil plan with our widenose weapon.

!*roll-laugh*!
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Re: Ft Kent steam update

Unread postby Kali » Tue Jan 24, 2012 7:03 pm

I wish there was a "replace in all scenarios" tool... I'll have to see if that recent one posted at UKTS will do it.
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