Smoke Particle Density

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Re: Smoke Particle Density

Unread postby miata54 » Tue Oct 11, 2011 6:59 pm

At the suggestion of Mike Simpson, I changed numeric values on this line found in both aforementioned files, just to see what would happen.

<_iMaxParticles d:type="sInt32">75</_iMaxParticles>

The shown value of "75" is the last change I made. It started out at "600" (default) and I kept halving the value until I got to "75" which did result in a noticeable decrease in smoke particle density. Now I've just got to figure out the values, and their locations, for the incremental notch increases in RPM which increases particle density at each level.
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Re: Smoke Particle Density

Unread postby Kali » Wed Oct 12, 2011 2:46 am

Those files just define two types of emitter, which you have to use elsewhere yourself somehow.

There's no tutorial, just have to learn through trial and error. The important bits would be ( and I can't remember the actual names ):

* The emitter rate, which iirc is the number of particles emitted at once
* The max number of particles, which is the number in the air at one time
* The time until they disappear
* The final size ( each emitter has a texture, this is a scaling factor for that )
* The colours.
* The velocity which will control how dense a cloud you get.

There's some dependency there, if you turn the rate down you might get a bigger stationary cloud once the particles have stopped moving because the max number isn't reached so quickly... but that depends on the length of time too. Easier to experiment to learn all this.
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