So i was able to play around with the spot light blueprint last night. I applied a spot light blueprint to a street light to get some ground glow fx. it works fine, however when i place my object at its origin position, the spot light is under ground. if i raise the object a few meters the ground becomes more lit. what controls the height of the spot light glow. i notice that the floolight telgraph asset starts with the groundglow above ground.
my question is what influences the start position of the ground glow fro mthe spotlight blueprint? what controls it. should I make a taller street light and have 1/2 of it under the y-axis? so when i raise it i will get a nice ground glow?
under light compenet section in the spot light blueprint; radius, phi, and theta
what does phi, and theta control?
thanks
Ian