OK fellow asset builders lets begin dissection class.
first specimen is the 100m high telegraph line. At night I notice this particular object to be casting ambient light over nearby objects meaning that this object plays along with the new engine and capabilities. all my objects still cast lights but not ambiently on other objects. Meaning that theres a shader that works with the new engine. which one is it? its not addatex.fx
the telegraph 100m high pole uses 3 shaders.
TrainPostDPPObjectDiffuse.fx ????????
TrainBasicObjectDiffuse.fx
StencilShadow.fx
I dont know anything about the first two but do these have anything to do with casting lighting affects. The wiki doesnt even list the first 2. I would like to start applying a better shader for light casting from buildings.
regards
Ian

