I've noticed another hidden goodie with TS2012 - no more problems if you're using Alchemy! Previously scenarios would dump to an editor screen with errors if Alchemy was used to get 3D sound. The only way around it was to load up with Alchemy switched off, load RW, load the scenario, save straight away, quit out, restart Alchemy, load RW again, load the saved scenario - a right royal pain in the asp!!
But now everything seems to work as it should. You still need Alchemy running in the background for EAX to be implemented, even if you have switched EAX on in the setup, but so far every scenario that threw me out with an error (e.g. ones involving the Oovee Class 57) work perfectly.
Ken
