First of all I would like to thank RSC for their continuing development of Railworks and all the hard work they have put in to keep this game evolving.
This is not a complaint thread, just an opinion of some of the issues that I think, need to be addressed.
I like the new Railworks for the most part but, I have to say though, that I'm a bit underwhelmed. The new lighting and the new dynamic shadows seem to drag down game performance. The AA implementation is not very good. Even at maximum everything has jagged edges.
To me, It doesn't seem they have worked on any of the core issues that cause this game to crash on me at least 4 times a day (sometimes a lot more) when building my route.
For instance: The route I've been working on lately has A LOT of track, lofts and roads. Having a lot of these things in a route makes this game seriously unstable, resulting in continual crashing, whenever I try to edit these things.
Copy/Paste Loft Section = Crash.
Gradient points that magically disappear.
Gradient points that are superimposed on one another.
Selecting a gradient point to adjust causes the ENTIRE track ribbon from beginning to end to flatten to 0 elevation, climb, or shoot straight up in the air.
Selecting the Gradient tool = Crash.
A heavy amount of gradient points slows my fps to 5 or less when editing them and sometimes the game just crashes.
Joining Lofted sections = Crash.
Joining track= Crash (sometimes).
Using the offset tool to lay track and them joining it to the original track with a turnout = Crash ( occationally)
That's just for starters.
I'm going to have to abandon this particular route project because it has simply become to unstable for me to work on it.
I was hoping that they would address some of these instability issues but, I guess I'll have to wait.

