buzz, that's because 64-bit can handle more memory and therefore more complicated routes, there's no doubt.
After checking PennSteam with TS Tools I found one texture to be missing.
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Texture Check:-
Path
Path
X:\SteamLibrary\steamapps\common\RailWorks\Assets\Kuju\RailSimulatorUS\Environment\Terrain\Rock\Rock003.TgPcDx Called by Texturing.bin
In Kuju\RailsimulatorUS, I find only
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Rock003_A.TgPcDx
Rock003_B.TgPcDx
Rock003_C.TgPcDx
Rock003_D.TgPcDx
Rock003_E.TgPcDx
Rock003_F.TgPcDx
Rock003_G.TgPcDx
Rock003_H.TgPcDx
I'm not sure why TS Tools reports that as missing, as the _A, _B etc is automatically appended.
While browsing through BLE\Environment\Terrain\Texturing.bin if found two entries with the same ID, I don't know if that could in some circumstances lead to trouble, or a possible glitchy memory leak.
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<cMixTexDescriptor d:id="30">
<BaseTextureName d:type="cDeltaString">G-Trax\BLE\Environment\Terrain\Misc\Textures\MarkerIndustrial</BaseTextureName>
<BaseSpringTextureName d:type="cDeltaString"></BaseSpringTextureName>
<BaseSummerTextureName d:type="cDeltaString"></BaseSummerTextureName>
<BaseAutumnTextureName d:type="cDeltaString"></BaseAutumnTextureName>
<BaseWinterTextureName d:type="cDeltaString"></BaseWinterTextureName>
<DisplayName d:type="cDeltaString">Industrial Marker</DisplayName>
<LocalisedDisplayName>
<Localisation-cUserLocalisedString d:id="31">
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</LocalisedDisplayName>
<Wang d:type="cDeltaString">eFalse</Wang>
<FloraIndex d:type="sUInt32">0</FloraIndex>
<FloraDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</FloraDensity>
<Category d:type="cDeltaString">eMisc</Category>
</cMixTexDescriptor>
<cMixTexDescriptor d:id="30"> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This should be 31 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<BaseTextureName d:type="cDeltaString">G-Trax\BLE\Environment\Terrain\Misc\Textures\MarkerResidential</BaseTextureName>
<BaseSpringTextureName d:type="cDeltaString"></BaseSpringTextureName>
<BaseSummerTextureName d:type="cDeltaString"></BaseSummerTextureName>
<BaseAutumnTextureName d:type="cDeltaString"></BaseAutumnTextureName>
<BaseWinterTextureName d:type="cDeltaString"></BaseWinterTextureName>
<DisplayName d:type="cDeltaString">Residential Marker</DisplayName>
<LocalisedDisplayName>
<Localisation-cUserLocalisedString d:id="31">
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</LocalisedDisplayName>
<Wang d:type="cDeltaString">eFalse</Wang>
<FloraIndex d:type="sUInt32">0</FloraIndex>
<FloraDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</FloraDensity>
<Category d:type="cDeltaString">eMisc</Category>
</cMixTexDescriptor>
I will go through the file, giving new unique IDs to each entry and see what happens.