Sorry Chaps, didn't realize a thread for the route was here!
latimers wrote:I'd be interested to know whether the route developers got the stutter and, if not, what kind of computer they were running it on.
Yes, we got and get tile load stutters, for most of the build I was using an old FX series processor so could barely manage 15fps at all times, tile stutters were noticeable then but are less so now on the 2700X I use. Looking at your CPU you are probably getting performance close to, or exceeding my own.
mrennie wrote:I suspect it's mostly to do with loading the contours of hills and mountains (in adjacent tiles), that's why the tile loading is worst in the mountainous routes (which a lot of them happen to be).
I am with Mike on this, I have done a lot of experiments with just what is going on and the sim seems to have massive problems with rendering terrain at a distance - it affects both FPS and the tile stutter. Turning down the view distance improves issues with both, though the route loses a lot of its visual appeal (and true-to-life feel) when you can't see the mountains in the distance!
We are currently working on a patch that improves performance all around, which I am sure will be welcome, though there is still many problems caused by the limitations of the sim.