Kuju\Shapeviewer\Textures folder

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Kuju\Shapeviewer\Textures folder

Unread postby mindenjohn » Mon Oct 29, 2018 10:06 am

Please excuse my ignorance but how do I access this?
I am following Dick Cowen's pdf about renaming loco tender and have hit the stop!
In the Blueprint editor I can't find a Preview button either.
Maybe I need new glasses ....
John

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Kuju\Shapeviewer\Textures folder

Unread postby TheRailWorkshop » Mon Oct 29, 2018 2:31 pm

Are you repainting or making a new tender?
You need to have IGS file to view it in Blueprint Editor.
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Re: Kuju\Shapeviewer\Textures folder

Unread postby mindenjohn » Mon Oct 29, 2018 2:34 pm

I want to change the name on an existing tender by changing one of Dick's "road names" .
John

I've a good memory for whatever I can remember!
If you wait for perfection you will never do anything but it doesn’t stop you wanting it.
Age doesn’t stop you, it just slows you down.
If you only learn one thing in life - learn to think how your actions and words affect others BEFORE doing or saying.
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Re: Kuju\Shapeviewer\Textures folder

Unread postby mindenjohn » Mon Oct 29, 2018 2:54 pm

Should have said, I have produced the .ace file but the next step is the problem. How to get the .ace file into the editor and then into the system! I appreciate any help as this is my first attempt at anything other than routes and scenarios.
John

I've a good memory for whatever I can remember!
If you wait for perfection you will never do anything but it doesn’t stop you wanting it.
Age doesn’t stop you, it just slows you down.
If you only learn one thing in life - learn to think how your actions and words affect others BEFORE doing or saying.
mindenjohn
 
Posts: 1702
Joined: Fri Oct 05, 2018 4:34 am
Location: West Yorkshire, UK

Kuju\Shapeviewer\Textures folder

Unread postby TheRailWorkshop » Mon Oct 29, 2018 3:54 pm

Please check out repainting tutorials on Railworks America Website learning section.
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Re: Kuju\Shapeviewer\Textures folder

Unread postby harryadkins » Mon Oct 29, 2018 4:12 pm

He's trying to say you're doing this project the hard way. Use RSBin Tool to convert the TgPcDx file to DDS. Use DXTBMP to convert the DDS to BMP. DXTBMP will send the texture to your graphics editor to reskin the color of your roadname. It will also send the alpha texture to your editor to edit the roadname itself. You reverse the process to get the converted texture back into the game.

There are lots of posts here regarding editing Britkits roadnames.

Harry
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Re: Kuju\Shapeviewer\Textures folder

Unread postby mindenjohn » Tue Oct 30, 2018 5:24 am

Gentlemen thank you. I will follow your advice which is greatly appreciated.
John
John

I've a good memory for whatever I can remember!
If you wait for perfection you will never do anything but it doesn’t stop you wanting it.
Age doesn’t stop you, it just slows you down.
If you only learn one thing in life - learn to think how your actions and words affect others BEFORE doing or saying.
mindenjohn
 
Posts: 1702
Joined: Fri Oct 05, 2018 4:34 am
Location: West Yorkshire, UK

Re: Kuju\Shapeviewer\Textures folder

Unread postby mindenjohn » Sun Nov 04, 2018 7:38 pm

After a number of false starts, dead ends and frustrating hours, (very annoying when a step is either missed or done out of turn) and due to interference with the RWA website from .... not being able to consult the learning centre properly, I have succeeded with my first repaint. Once again, gentlemen, thank you.
John
John

I've a good memory for whatever I can remember!
If you wait for perfection you will never do anything but it doesn’t stop you wanting it.
Age doesn’t stop you, it just slows you down.
If you only learn one thing in life - learn to think how your actions and words affect others BEFORE doing or saying.
mindenjohn
 
Posts: 1702
Joined: Fri Oct 05, 2018 4:34 am
Location: West Yorkshire, UK


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