by GeorgeT93 » Tue Jul 12, 2011 9:55 am
This sounds like a very cool idea to me. :) I haven't done any kind of development for anything in RW, so I don't know if it's possible, but I'd think if trigger objects could be placed, like a rectangle from one "horn" sign to the next, and have the AI sound it's horn whenever it's in the trigger area, that could get the job done. Of course, I have no idea if RW supports 'triggers' and such when building a scenario, and even if it does support triggers, the horn may not be something that can currently be assigned as an action in a trigger area. But who knows, maybe something they could add in the future, as I do think it would be very cool and add a bit to the immersion.
-George