Steam Workshop + Custom Objects?

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Re: Steam Workshop + Custom Objects?

Unread postby OldProf » Sun Aug 19, 2018 10:20 am

In the midst of all this, I'd like to pose a question: why won't (or can't) Steam accept routes or scenarios that use "alien" (i.e.: not from steam) assets?
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Re: Steam Workshop + Custom Objects?

Unread postby buzz456 » Sun Aug 19, 2018 11:27 am

OldProf wrote:In the midst of all this, I'd like to pose a question: why won't (or can't) Steam accept routes or scenarios that use "alien" (i.e.: not from steam) assets?


They probably don't want to put put up with all the whining and moaning about things that won't after people don't read the instructions about where to find the stuff that doesn't automatically load.
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Re: Steam Workshop + Custom Objects?

Unread postby peterhayes » Sun Aug 19, 2018 5:05 pm

Vern
I totally agree it is confusing! :D
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Re: Steam Workshop + Custom Objects?

Unread postby jgvaughan » Mon Aug 20, 2018 8:35 pm

I can think of several reasons but I think the main one is verifying the object you are uploading works. If there are custom objects utilized that are not currently in the Steam library they would have to go out and find those custom objects, download them, verify they are acceptable, then test the object that you have uploaded. I really don't find that a reasonable expectation. This is the biggest issue I have with 3rd party products that require you to have custom objects that aren't part of the Steam library or they don't make directly available on their site. You have to take their word that all those custom objects can be obtained where they indicate and that once you have them everything will work peachy keen.

I understand when it's payware that they are asking you to obtain in order to use their product and normally that means I won't be downloading that item if I don't already own the custom objects they indicate you must already own or have installed.

Since this is a standard by which Steam has always operated, I'm not sure why anyone is surprised.
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Re: Steam Workshop + Custom Objects?

Unread postby OldProf » Tue Aug 21, 2018 11:11 am

buzz456 wrote:
OldProf wrote:In the midst of all this, I'd like to pose a question: why won't (or can't) Steam accept routes or scenarios that use "alien" (i.e.: not from steam) assets?


They probably don't want to put put up with all the whining and moaning about things that won't after people don't read the instructions about where to find the stuff that doesn't automatically load.


Yes, you're probably right.
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