Anomaly on Alleghany

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Anomaly on Alleghany

Unread postby LandN » Tue Jun 21, 2011 12:19 pm

While running a WB coal train (E220) I had to stop at Ronceverte to wait for an EB AI (Q290). The attached screen shot is what Q290 looked like as it went by my train. The objects between the tracks were the only thing visible as the went past.

Jay
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Re: Anomaly on Alleghany

Unread postby micaelcorleone » Tue Jun 21, 2011 12:22 pm

Now I know that your name is Jay T. *!!wink!!* !!howdy!!

EDIT: Oh I didn't see your name in your post. I was refering to the pics that you have posted on RSC wall.
Last edited by micaelcorleone on Tue Jun 21, 2011 4:05 pm, edited 1 time in total.
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Re: Anomaly on Alleghany

Unread postby Toripony » Tue Jun 21, 2011 12:34 pm

I think that happens when you're missing the shape file or textures for those cars.

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Re: Anomaly on Alleghany

Unread postby LandN » Tue Jun 21, 2011 3:37 pm

Tori,
Even the engines were like that and they came from the same place as the other SD40-2's.

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Re: Anomaly on Alleghany

Unread postby Shortliner » Tue Jun 21, 2011 3:55 pm

I had this same problem on Ft. Kent, but the train did appear sooner or later. Maybe the computer is struggling to render the train fast enough?
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Re: Anomaly on Alleghany

Unread postby buzz456 » Tue Jun 21, 2011 6:28 pm

Or the train had it's Romulan cloaking device turned on. !*roll-laugh*! !*roll-laugh*! !*roll-laugh*! !*roll-laugh*! !

!!**sorry**!!
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Re: Anomaly on Alleghany

Unread postby PapaXpress » Tue Jun 21, 2011 6:48 pm

Its the Klingon version... the couplers are showing.
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Re: Anomaly on Alleghany

Unread postby micaelcorleone » Tue Jun 21, 2011 6:55 pm

buzz456 wrote:Or the train had it's Romulan cloaking device turned on.

I thought only the Klingons have this?

PapaXpress wrote:Its the Klingon version... the couplers are showing.

This one I know about.

You ol' jokers you. !*roll-laugh*!
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Re: Anomaly on Alleghany

Unread postby arizonachris » Tue Jun 21, 2011 6:59 pm

Jay, verify the game files, then clear the blueprint cache.

Don't pay any attention to the Romulans or Kingons that are hanging around here. !*roll-laugh*!
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Re: Anomaly on Alleghany

Unread postby LandN » Tue Jun 21, 2011 8:21 pm

I always clear the blueprint cache before playing, and I don't know how to verify the game files.

I don't know if it is because this was supposed to be an AI train that I was driving that was supposed to disappear at the Harts Run portal.

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Re: Anomaly on Alleghany

Unread postby arizonachris » Tue Jun 21, 2011 9:26 pm

To verify the game files, open Steam and choose Libraries. Right click on the game, choose Properties> Local Files tab> Verify. You may have to do that a few times until Steam says there were no missing files.
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