What are the benefits of TestTrak?

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What are the benefits of TestTrak?

Unread postby rw777 » Sat Jun 04, 2011 8:02 pm

I read in the manual that the "testtrak" is actually based on a real-life train testing site...

I can see how and why there would be a need for a "testing track" for trains in real life, but since RailWorks is a "simulator" and already everything is a "test", what is the point of a TestTrak for a simulator game?

Is that a bit like having a holodeck within a holodeck?

I mean surely it is not because we need to save cost of fuel or have scheduling problems in availability of routes/tracks or because of safety concerns... so how does testtrack benefit from other routes and scenarios in the game?
rw777
 

Re: What are the benefits of TestTrak?

Unread postby Shortliner » Sat Jun 04, 2011 9:37 pm

Think of it as a way to test out the latest locomotive or cars that you downloaded, either freeware or payware. I usually like to see how fast the locomotive I recently DL'd would run. :D
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Re: What are the benefits of TestTrak?

Unread postby SithMurcielago » Sat Jun 04, 2011 9:48 pm

Just don't attempt to do 125 and over on the curves. You will derail almost all the time. *!!wink!!*
Was formely known as Stmbuzz
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Re: What are the benefits of TestTrak?

Unread postby rw777 » Sun Jun 05, 2011 12:05 pm

If I just want a plain test track without even all the trees, terrain, houses, etc is there a quick and easy way of doing that? Basically how can I clear all the clutter around me or is it easier to somehow select and copy the tracks onto a new blank map?
rw777
 

Re: What are the benefits of TestTrak?

Unread postby SMMDigital » Sun Jun 05, 2011 12:15 pm

As an asset builder, Test Trak is an invaluable tool. If you are building interactive assets, such as signals, you can use that route to test them without worrying about causing problems with a route that you may use quite a bit. I've probably trashed and reverified the TT route five times while building crossing signals and trackside signals. The most common cause was the asset causing the "line 113" error that would not let the route load entirely.
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