buzz456 wrote:If you know the name of it just do a search of all assets and it should pop up. If you don't know the name try a guess and see what you find.
ET44C4 wrote:buzz456 wrote:If you know the name of it just do a search of all assets and it should pop up. If you don't know the name try a guess and see what you find.
Yeah I didn't know the name, but I found what I'm looking for. It's in multiple routes, but I'm using the one(s) in the Kent High Speed route. Is it possible to make repaints for textures?
buzz456 wrote:ET44C4 wrote:buzz456 wrote:If you know the name of it just do a search of all assets and it should pop up. If you don't know the name try a guess and see what you find.
Yeah I didn't know the name, but I found what I'm looking for. It's in multiple routes, but I'm using the one(s) in the Kent High Speed route. Is it possible to make repaints for textures?
Sure just find the TgPcDx file for that asset and paint away. If you want to keep the original also you'll have to do the copy rename and such just like you do with a wagon or locomotive.
buzz456 wrote:If it is structured as a separate object you will need to add the geo as well. If it's in a open group then you just need to make a new bin with a new name and a new TgPcDx named whatever you new asset is going to be called. I hope that makes sense.
buzz456 wrote:If it is structured as a separate object you will need to add the geo as well. If it's in a open group then you just need to make a new bin with a new name and a new TgPcDx named whatever you new asset is going to be called. I hope that makes sense.
ET44C4 wrote:buzz456 wrote:If it is structured as a separate object you will need to add the geo as well. If it's in a open group then you just need to make a new bin with a new name and a new TgPcDx named whatever you new asset is going to be called. I hope that makes sense.
The asset I'm using is from the Kent High Speed route. It is the platform number. I can see there is four .bin files and only one texture file that includes numbers 1-20. In the .bin I don't see the texture file being mentioned at all except the GeoPcDx.
Here are the files I am dealing with:
platformnumbers.TgPcDx
Platform_number01.bin
Platform_number01.GeoPcDx
Users browsing this forum: No registered users and 4 guests