dick8299 wrote:Please share the solution with the rest of the community.
Sure! I hope this makes sense! In a nutshell, I did the following.
1.I selected the model I wanted to receive the second UV set. I then shift-selected the model I wanted to transfer the UV set from.
2.Make sure you have a second, default, UV set active for the receiving model.
3.Then you go to Object - Scripts- UV Copy from Active.
4.It should tell you the transfer was successful.
5.You can then view the different UV Sets, on the original model, by setting them to active and viewing in the UV Set/Image editor.
6.At that point its just a matter of setting up the rest of the shader and then setting each texture to its corresponding UV set.
If anyone needs or wants more clarification on the whole process I can go in further detail. I'm just now sure how many people will find it necessary to transfer a UV set from one mesh to another. My personal work flow is kinda wonky since I do everything in Maya then import into Blender to get the items in the game.