artimrj wrote:hminky wrote:Maybe the UE4 version isn't about the looks but the present version is a dead end.
Nothing can be improved without breaking the "legacy" content so better to move on with a better game engine.
Harold
I agree with the second sentence but not the 1st. I still think they will do something to what we have to make it better, I don't think it is a dead end yet.
Well, MSTS isn't dead either after like 12 years from its launch. It is still very much alive and kicking in Open Rails.
To me, I want any new train simulator to be first and foremost a simulator. Proper physics, proper operation. Single player with AI or multiplayer with a dispatcher.
DTG has Railworks veering too much towards the gamer, and perhaps collector of ever increasing numbers of routes and trains that are starting too look alike each other.
So far, I haven't come across a single "game" in UR4 that even approaches the complexity of a simulation of any kind of vehicle in numbers in a large 3D world./
Fancy graphics on a project page might be faked in Photoshop, who knows? Can the UR4 take care of AI or manual dispatching of multiple trains? Can it realistically simulate a 500 axle train of 15000 tons going thru Tehachapi Loop with DPU with you behind a full set of controls, MFD's and all?
I imagine have a good and free set of tools is a great bonus for content creators, either established commercials or aspiring amateurs. Look what has been created for Farming Simulator, a "game" that does come with a full toolkit and support for content creation.
I welcome JR's intentions, and given the fact that they have a huge stock of source files for modern US railroading, I wish them the very best in their pursuit of the ultimate train simulator.
Time will tell if Bob's prediction comes true, perhaps the non-professional creators will keep TS2015 alive if the UR4 TS2020 is heavily DRM-ed for the sake of commercial creators?