frustrations of a noob creator wannabe

Discuss almost anything about RailWorks.

frustrations of a noob creator wannabe

Unread postby cnw1970 » Thu Oct 02, 2014 5:30 pm

I have played Railworks for 3 years now. Always admiring the creative work of route developers. I dabbled in the editing features, editing routes, adding a consist that I wanted to drive. Downloading every reskin file that I could get my greedy hands on to make a more realistic looking train.

Then curiosity got the better of me, and I wanted to build my own route. I wanted to model a portion of Chicago & Northwestern's Western Division. A single track line that ran across northern Nebraska, lots of switching in towns along the way. Grain elevators, LP gas, fertilizer, scrap metal etc.. I bought RW tools, and didn't get the hang of it at first, so I shoved it aside and convinced myself that I didn't need it anyway. I got on Google Earth measuring the line, noting directions, compiling notes and actually laid 25 miles of track. I downloaded topo maps and created all the terrain by hand.

Owning almost every North American Railworks route, I included then all in the editor, desperate to find assets that look right, as I live along that route and it needed to accurate. One day, I just stopped myself because I knew that I needed to have a file structure for the route, and if I was ever to publish the route that I would never be able to get permission from all the creators that I had borrowed assets from. SO....I took darn near a year off from trying to create anything, I was frustrated and needed a break.

11 months later, I sat down and read through the RW tool tutorials. I was able to actually set up the route, with a little guidance from Mike Simpson of RW tools. I almost did a backflip when I opened it up and I was at the right coordinates. I learned how to use Google Earth, Microdem, RWDecal, BILxSRTM etc.. I was able to get my terrain files ( 1 arc-second, and I know 1/3 arc-second is way better) to load up, my route markers all showed up in the route too. I quickly laid the 65+ miles of track for my route, created the sidings etc., and I was off to the races. I used RWDecal and started laying down streets and other features that I wanted to be included on the route, and that is where I am today.

I had the idea of just creating my own assets for the route. Oh sure, I'd include a couple of the bigger more popular routes that a lot of people have like Sherman Hill and Marias Pass, but I wanted almost everything that I wanted to be accurate for the route, and I decided that I would have to learn to create my own. I looked around, and darn near crapped myself when I looked and the price for 3DS Max. even 3D Crafter was too pricey for me. I stumbled upon Blender and downloaded it. I opened it up, and having no prior experience with 3D modeling software, and it looked as confusing to me as setting down at the controls of the space shuttle!! So, that got shoved to the side on my desktop as well.

Until I found google sketchup, and found out that I could actually use it! I started to create buildings that I needed, and I was pretty impressed at how good they looked. I started scouring the internet on how to get things from SU to railworks. I was glad that I had kept Blender, as people have had luck exporting .dae files from SU into Blender, then exporting them as 3DS files into 3D Crafter. So I took the plunge and purchased 3D Crafter Pro.

And now I'm sitting here with half a dozen SU buildings that I can get into Blender, but when I try to import them into 3DC I get error msgs. Not as easy as importing the files, adding texure, then exporting the work to Railworks as I had envisioned. **!!bang!!** Am I giving up....HELL NO! But I sure wish that Railworks wasn't so dern hard to work with. I think they stifle so many creative people, that otherwise would be offering up a lot of assets and content. Are they afraid of someone creating that might rival their bland assets??

Anyway, I just wanted to vent and take the time to thank everyone on here that has answered my questions on RWA forums, you'll never know how much I appreciate the guidance and knowledge that gets shared on here.

---cnw1970
cnw1970
cnw1970
 
Posts: 73
Joined: Sun Sep 15, 2013 1:32 am
Location: Valentine, NE

Re: frustrations of a noob creator wannabe

Unread postby buzz456 » Thu Oct 02, 2014 7:11 pm

I am not sure this is all this difficult as it is that the directions (instructions) are vague at best and often non-existent. Most everything that I know, which is about half or less of what is everything, after I learn is pretty straight forward but it sure seems obscure in the beginning. If DTG ever reads anything and wants to make this more popular put someone in the corner and spend the next few months writing a new how to manual that we can actually understand.
In the meantime there are some great tutorials in the library and a bunch of stuff on the internet.
Good luck and have fun,
!*cheers*!
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21011
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: frustrations of a noob creator wannabe

Unread postby Chacal » Thu Oct 02, 2014 10:14 pm

Holy text wall, Batman.
I took the liberty of breaking up your text into paragraphs, otherwise nobody will read it, me included.

As for your troubles, yes it does look like a lot of effort, but I believe you have wandered a bit.
I had never used any 3D editor before, and yet I learned Blender in a few days, that is, I learned the concepts and how to use the 1% of Blender features that I'll need.

We do need documentation for different pipelines to get assets from Blender, 3DC or 3DSMax to TS2015.
There are a few tutorials but they aren't maintained, so you're always stuck with outdated instructions.

You absolutely need to use the official but somewhat outdated Developer Docs (here in the file library) in order to understand the blueprints that make your assets show up in TS 2015.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6515
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: frustrations of a noob creator wannabe

Unread postby PapaXpress » Thu Oct 02, 2014 10:59 pm

The instructions for 3DC are not outdated. They are as current as the application is.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: frustrations of a noob creator wannabe

Unread postby thebigroyboyski » Fri Oct 03, 2014 2:24 am

If you click the Grade Crossing link on PapaXpress's signature you will find very useful and well written tutorials on getting 3DC models into the game.
Frontrunner in the file library now!
User avatar
thebigroyboyski
 
Posts: 579
Joined: Mon Jan 09, 2012 5:19 pm
Location: Ayrshire, Scotland


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 3 guests