So Ladies and Gents, as I was doing a freight run on the Pacific Surfliner something kinda came to me as I was sitting in the cab and wondering "why are my headlight's cast so bright and far in the daylight?"
Its true that having this sort of thing project a long and wide cast on the tracks and against objects can take a beating on some computers especially on urban routes like the aforementioned. So I was thinking for the next TS 2015 upgrade release should feature "Light Transitions." i think you know where I'm going with this so I will make a long story short. The darker the atmosphere Light, The brighter the cast and length of headlights and vice versa. This is also includes projections in tunnels, underpasses etc.
For now what the expert scripters can do is use the secondary light mode (which doesn't get used much), is have the main headlights not project nor cast any light which will maintain the realism but be easier on people's computers like mine. I think this sort of thing will further improve the realism of the game and be beneficial to fps. i think its all about being economical now with the game while continuing to push the development of this game.
Chime in and give me your opinion.