Krellnut's Wagon Freight Sound Pack v.3.0

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Krellnut's Wagon Freight Sound Pack v.3.0

Unread postby Railroy19 » Mon Nov 04, 2013 1:32 pm

Downloaded and installed this file and the sounds are great. Have some rolling stock that seem to not have any sound improvement however.
Are there just certain rolling stock pieces that will use this sound file or should it work with all rolling stock?

Thanks,
Bob
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Re: Krellnut's Wagon Freight Sound Pack v.3.0

Unread postby buzz456 » Mon Nov 04, 2013 1:38 pm

Did you do all the instructions about changing stuff to read write and then running it again? I can't say I have tested absolutely everything but I can say that everything I have run has the change installed.
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Re: Krellnut's Wagon Freight Sound Pack v.3.0

Unread postby Bananimal » Mon Nov 04, 2013 8:33 pm

They work with all North American DLC content only. They are not going to work with other content. You also need to realize that the "perfect wheel" sound is just that, a wheel rolling on the rail with no defects, so all you will hear is a whurrrrrrr as some of the cars go by. This is an improvement over the completely silent default sounds, although you may not realize it.

Try running the installer again. Both Walter and I experienced some files not being copied into folders several times when testing. There's no fix for this as the installer was not written by us and has worked for many, many other assets over the years.
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Re: Krellnut's Wagon Freight Sound Pack v.3.0

Unread postby GSkid » Tue Nov 05, 2013 3:18 am

I've not tried it on every US route, but it's working very well in my book. Good job! !!*ok*!!

I've noticed something weird about Railworks with my laptop's sound chip that may also happen with desktop sound cards. If so, then it's Railworks and not my laptop. Here's an example....

Using the consist builder, I made a 7,000ft train. I used all ES44ACs. 3 on the head, 2 at mid-train and 1 on the rear. These are all Krellnut's helper locos from his ES44 10-pack of sound files. That means each loco I assigned had it's own unique sound file. This not only avoids the flanging jet sound effect, but simulates real world engines of different ages and states of wear on it's parts. That manifests itself as each loco having a slightly unique engine sound as a result. Hence 10 different real world locos sampled for the pack. Plus his wagon pack sounds are in effect as well.

So I load up the train in a route. Now I pop the camera to track side in free roam mode so I can sit and watch the whole train go by. I start the train up and as it passes, I hear the head engines just fine. I also hear the cars after it fine. No problems so far. Then as my mid-train helpers are approaching, they are dead quiet. Then just when they are about 1-2 cars from me, their sound jarringly POPS into existence. The same thing happens with the last loco on the end as it approaches.

But what I noticed was from that point on, they are fine. Meaning... they volume fade up into existence like they should in real life as they approach. It's like the sounds need to be triggered once (being very close to the loco to trigger it's sound) before they have proper fade-ins from then on out in that session. I learned to just pop instantly to the end of the train real quick before throttling up the train just to get it's triggering out of the way and it fades-in from jump.

Not a problem for the front locos since the camera starts there by default and they are triggered instantly as a result. I just wait for the mid-train helpers to jarringly pop in once as they pass since instantly popping to the mid-train helpers isn't possible and I'm not gonna advance the camera 3500ft to do so. Then it's smooth sailing sound-wise from then on. It's the same with default locos. Very weird quirk! !*don-know!*
Last edited by GSkid on Tue Nov 05, 2013 10:05 am, edited 1 time in total.
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Re: Krellnut's Wagon Freight Sound Pack v.3.0

Unread postby buzz456 » Tue Nov 05, 2013 9:09 am

I think from a conversation I had with Wally one time that this is a function of your sound card not a RW issue. He may jump in here and offer some advice but I have tested these things a lot for him and it doesn't do it here on my desk top.
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Re: Krellnut's Wagon Freight Sound Pack v.3.0

Unread postby krellnut » Tue Nov 05, 2013 9:55 am

In this case Eric is correct. I find the same thing, but if I remember correctly its when I've saved game, then gone back into that scenario. I also find that if one has two locos at the head, and one does a saved scenario, playing that scenario again the lead loco is silent until I go into the lead cab. This will turn on the sound again. Try this for yourself, except before entering the cab, try the horn. For me it doesn't work until I do the cab thing.
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Re: Krellnut's Wagon Freight Sound Pack v.3.0

Unread postby GSkid » Tue Nov 05, 2013 10:02 am

buzz456 wrote:I think from a conversation I had with Wally one time that this is a function of your sound card not a RW issue. He may jump in here and offer some advice but I have tested these things a lot for him and it doesn't do it here on my desk top.


Then it maybe a quirk of my sound chip. Not a huge deal since everything is fine from then on once all the locomotives have passed the camera. Just figured someone might know about it and have a fix.
EMD 2-strokes rule! My all time favorite: SD45X also love the SD40-2/SD40T-2/SD45-2/SD45T-2/DD35A/DDA40X/SD70ACe/SD80ACe

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Re: Krellnut's Wagon Freight Sound Pack v.3.0

Unread postby fecrails » Tue Nov 05, 2013 7:59 pm

Great job on V3 guys! !!*ok*!!
Thank you sooooo much!! *!!thnx!!*
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