Stupid Question #2

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Stupid Question #2

Unread postby landnrailroader » Sat Jan 01, 2011 8:13 pm

When the CSX Mainline route failed to load on my system, locking up RW, when I went into it. I got this message
about a "Serious error has occurred" and an offer to dump the particulars. I accepted that, but nothing was dumped.
So, I went back into RW and used the delete function.

Question I have is this, if you delete a route, does this remove the various directories and subdirectories of the route
or does it just remove it from the opening index. Now, I do not see the route in the list, and if it is necessary to then
manually delete the remnants, it would be hard as I see no file or directory that suggests which route is which.

The Bighorn route loaded fine and I have to say it is spectacular. The experimental one that I started on RW-1 has
imported fine also, and the waving weeds is nice, but how to you get them out of the track? My railroads have
good maintenance, no wheat fields between the rails. **!!bow!!**

J. H. Sullivan
(aka landnrailroader)
landnrailroader
 

Re: Stupid Question #2

Unread postby Toldrabald » Sun Jan 02, 2011 3:03 am

It should also delete the route's folder and its contents. If you want to see the routes names in explorer, open the routeproperties.xml file in each folder, it contains the name of the route in the beginning. I also began to create text files named after the routes so I know which is which.
Toldrabald
 
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Location: Germany

Re: Stupid Question #2

Unread postby GreatNortherner » Sun Jan 02, 2011 10:25 am

Hi,

Welcome aboard, Jerry! I am a great fan of your work in MSTS and am very eager to see what you will be able to build with the visually much enhanced structures in RW.

The "grass and wheat on tracks" you mentioned did most likely happen on the Big Horn sub. For the time being, the only easy way to get rid of it is to turn off the 'Procedural Flora' in the graphics setting in the game. Another, much smoother method would be to edit the terrain texturing blueprint, if the route uses a custom one (like the BigHorn does, it can be found in Assets\GreatNortherner\Krug\Environment\). This is quite a tedious work and I simply never got around to it, so there is still a lot of grass on the tracks. A future update will take of this.

When building routes, I think sooner or later you will begin to dig into the 'inner workings' of RW -- the folder structure, creating and editing blueprints / BIN files, and other such stuff. In these regards, RW is a somewhat complex but very powerful tool. You can edit and tweak so much of its functions and parameters, opening up many possibilities for route and asset creation. RW_Tools will become really invaluable then.

In case this is not old news to you, a very good source for learning quite much about the internal structure of the game and how to use it is the Developer Wiki from RS.com:
http://www.railsimdownloads.com/wiki/tiki-index.php

Another good thing for beginners are the numerous tutorial videos:
http://www.railsimulator.com/videos.php?KW=tutorial

And finally, though duplicating much of the Wiki contents, the older RS DevDocs are also very useful, especially as they come in PDF format and can be printed on paper. !!jabber!!
These can be found on the bottom of the Support page of RS.com, under "RSDevTools"
http://www.railsimulator.com/support.php

Cheers!
Michael
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GreatNortherner
 
Posts: 1584
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Re: Stupid Question #2

Unread postby landnrailroader » Sun Jan 02, 2011 12:17 pm

Actually, I had the waving weeds on my experimental route. I originally did it on RW-1, and on my older XP machine, now used by the wife.
So I packaged the route and copied it to the new machine and then imported it into RW-2. No change made, but when I went into the
editor, I see this waving grass. Doesn't bother anything, it is just not realistic.

Now one of the routes I might do in RW is some part or parts, of MRS Logistica in Brazil which has a lot of waving grass
on it's tracks, even on the otherwise well maintained mainline. I find this route fascinating because it literally goes THROUGH
the mountains. If you start at the Ore unloading facility (Iron & Bauxite) on the coast and go 120Km to the first major junction
you will pass through 40+ tunnels, climb a 2% grade, and ascend from the coastal plain to the first plateau. If you then take the
older route to the ore pits, you pass through 63 more tunnels and several more really wild grades. The newer route takes
78 tunnels and ascends an inland plateau. Having done some signal design for this company, I have the necessary details to do it
and find that Portuguese is not that hard to understand if you know the technical basics.

Jerry Sullivan
landnrailroader
 


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