Unloading pulpwood racks and woodchip hoppers.

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Unloading pulpwood racks and woodchip hoppers.

Unread postby _o_OOOO_oo-Kanawha » Thu Jul 04, 2013 2:24 pm

I've been checking out Tori's new COARW beta 5, with the huge Westvaco paper mill in Covington, Va.
There is a miriad of tracks running all over the mill's grounds.

Obviously, it processes pulpwood and woodchips, besides needing fuel, coal, oil, lime and chemicals.

Since I have never played the game of loading and unloading car-by-car, these are pretty much noob questions. But valid nevertheless, for Tori's route is great.

Are there unloaders for the wood product cars and cars with animated loaded and unloaded states?
How in the sim is pulpwood unloaded in the first place? Just magically dumped from the racks? Or are there animated unloaders available to a least give the impression?

I suppose with the woodchips we just have to pretend they are dumped through the bottom into a pit between the rails, much like mineral cars. Dust flying would be a nice touch.
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Re: Unloading pulpwood racks and woodchip hoppers.

Unread postby MadMike1024 » Thu Jul 04, 2013 3:13 pm

It's not prototypical, as most chip cars are vacuum unloaded, but there is a bottom dump unloader (for grain I think) that has dust and particle animation.

The pulpwood unloader has an animated fork lift that lifts the entire load at once and then vanishes it on the dock (the forklift must have been made on Superman's planet!).

There is also a mod of the container lift that unloads logs loaded lengthwise of the car.
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Re: Unloading pulpwood racks and woodchip hoppers.

Unread postby Toripony » Thu Jul 04, 2013 9:06 pm

I'll have to check... I think I have a dump style unloader but forgot to install one there at the mill. In the 60's-70's this is the method that was used here, but the hopper was extra tall with 3 chutes on the bottom.

I have not seen the pulpwood loader/unloader forklift myself. Is that here in the RWA library?
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Re: Unloading pulpwood racks and woodchip hoppers.

Unread postby MadMike1024 » Sun Jul 07, 2013 7:04 pm

Toripony wrote:I'll have to check... I think I have a dump style unloader but forgot to install one there at the mill. In the 60's-70's this is the method that was used here, but the hopper was extra tall with 3 chutes on the bottom.

I have not seen the pulpwood loader/unloader forklift myself. Is that here in the RWA library?


If the load on a car is removable, the forklift dock will unload it. Loading the same item would require an edit to the .bin to point to the correct load model.
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Re: Unloading pulpwood racks and woodchip hoppers.

Unread postby OldProf » Tue Jul 09, 2013 9:35 am

There's a beta 5? Where? (He asked, pulling his head out of the sand momentarily.)
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Re: Unloading pulpwood racks and woodchip hoppers.

Unread postby OldProf » Tue Jul 09, 2013 9:39 am

MadMike1024 wrote:It's not prototypical, as most chip cars are vacuum unloaded, but there is a bottom dump unloader (for grain I think) that has dust and particle animation.

The pulpwood unloader has an animated fork lift that lifts the entire load at once and then vanishes it on the dock (the forklift must have been made on Superman's planet!).

There is also a mod of the container lift that unloads logs loaded lengthwise of the car.


Those forklift loaders can be made somewhat more believable using the same trick as with container loaders: carefully note where the load is picked up from and dropped off at; then place a static load there in the scenario editor. Positioning is tricky and may require several attempts. This does not solve the fact the the docks themselves are often too short, leaving part of the load hanging over the edge.
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Re: Unloading pulpwood racks and woodchip hoppers.

Unread postby buzz456 » Tue Jul 09, 2013 11:27 am

Old Prof wrote:There's a beta 5? Where? (He asked, pulling his head out of the sand momentarily.)


http://www.coarw.com/
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