2015 Beta core patch... and you can take part.

Forum for discussing Train Simulator 2015

2015 Beta core patch... and you can take part.

Unread postby ozinoz » Sat Oct 25, 2014 2:00 am

Due out next week.
" Train Simulator 2015 Beta coming soon
Next week we will be releasing a new core game patch for Train Simulator as a public beta for anyone who wants to try it. The beta will be available through Steam and will run for seven days. You can enter or leave the beta at anytime. You need to own Train Simulator in order to take part in the beta.

I will post up full details next week about how to join the beta and leave feedback. In the meantime here is the full patch notes for the release.

Fixed broken restart button if train derails
Fixed issue of overlapping text occurring on the HUD
Fixed issue of coupling view closing when panning camera around
Improved handling of SetControlValue in engine scripts
Fixed issue of undo button not working in relation to placing rail vehicles
Fixed issue in SimpleControls where direction change was being ignored
Fixed issue of Task List not updating in 2D Map
Fixed a bug with snowflakes being rendered behind distant mountains
Fixed issue of scenario messages persisting after restart
Fixed issue of rail vehicle couplings able to cause game to crash
Fixed issue of platform lights getting black halo effect
Fix bug where distance mountains would render on top of objects in train cabs
Added a check to ensure Steam does not touch the ConsistsTemplates.xml which contains user generated tconsists
Fixed issue of missing scenario data affecting Green Ticks
Fixed issue for new users not having required data for Green Ticks
Added better handling of quick changes in lengthy text on the HUD
Fixed a crash in the Platform Controller code
Improved code that handles rendering of SingleSlip junctions
Fixed issue of game holding on to old scenario data and crashing HUD
Fixed issue with leaderboard data processing
Added a check to prevent a crash in the Blueprint Editor
Improved GoogleMaps overlay performance
Fixed signal reset issue highlighted by GEML London Ipswich route
Added memory and game time data to the minidump output
Added the state of 3D clouds to the minidump output
Added the Route Lock state to the minidump output
Added scenario ID to minidump if it is QuickDrive generated
Added FPS counter to Edit Mode
Added a fix for the icon location
Improved the rendering sequence for TrainGlass and TrainEmissiveGlow shaders
Improved rendering order of Z sorted elements
Improved processing order of Sky Renderer
Improved order of headlight rendering against particle system
Changed rendering order of PostTrainLightGlow to ensure glows are rendered in front of glass
Added option to Shader materials to allow more control on rendering process
Fixed crash related to output window data in Blueprint Editor
Improved data in minidumps related to LegacyMode
Fixed crash related to RGB values for shadow maps
Fixed an issue with textures not alligning correctly
Fixed issue of track data remaining after it had been deleted
Fixed an issue causing 'out of memory' to be reported
Fixed issue in Traversers that was causing error saves to become corrupted
Fixed a crash related to rendering of grass in ground textures
Fixed a crash on start up related to device checking
Fixed crash occuring on game shut down related to texturing
Fixed a crash related to saving the state of turntables and traversers
Improved code related to loading AP files
Fixed issue of security checks on files being applied incorrectly
Fix black screen issue on low graphic settings"

the link is:

http://steamcommunity.com/app/24010/dis ... 111730992/

Fingers crossed this time. There is a lot being looked at, and a lot to go wrong.

!*cheers*!
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Re: 2015 Beta core patch... and you can take part.

Unread postby mountainrail2012 » Sun Oct 26, 2014 11:39 am

This is going to come out of left field so please bare with me in trying to get to the "body" who can hopefully get something corrected. Will you be addressing the DLC Purchased US Locomotive's lack of controllable "Alert buttons" that seemed to disappear in past upgrades? As well as the poor night time head light projection from inside the cabs of most of the older Locomotives. Don't take this the wrong way as I am not bashing anybody here, just trying to get some one to respond with some details as to why no one wants to address something that has been lurking out there for four or more years. !!*ok*!! And TS2015 looks and runs great on my system.
Cheers and thank you for your time and patience mountainrail2012
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Re: 2015 Beta core patch... and you can take part.

Unread postby buzz456 » Sun Oct 26, 2014 12:31 pm

mountainrail2012 wrote:This is going to come out of left field so please bare with me in trying to get to the "body" who can hopefully get something corrected. Will you be addressing the DLC Purchased US Locomotive's lack of controllable "Alert buttons" that seemed to disappear in past upgrades? As well as the poor night time head light projection from inside the cabs of most of the older Locomotives. Don't take this the wrong way as I am not bashing anybody here, just trying to get some one to respond with some details as to why no one wants to address something that has been lurking out there for four or more years. !!*ok*!! And TS2015 looks and runs great on my system.
Cheers and thank you for your time and patience mountainrail2012



You are posting this in the wrong forum my friend. Go to one of the steam or DTG forums and ask these questions. We here are not affiliated with DTG.
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