For those of you who enjoy hacking files, open the geo file for each affected signal head or headlight or whatever and look for the material description of each light. Near the end of each one, insert the line that begins with ZWriteEnabled.
- Code: Select all
:
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</MipLodBias>
<ZWriteEnabled d:type="bool">0</ZWriteEnabled>
<AlphaRef d:type="sUInt32">127</AlphaRef>
<LightGlowFadeDistance d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightGlowFadeDistance>
</cHcExplicitStateMaterial>
Thanks to Michael Stephan for testing this for me.